nywenjing / zxDeformLinks
☆11Updated 8 years ago
Alternatives and similar repositories for zxDeform
Users that are interested in zxDeform are comparing it to the libraries listed below
Sorting:
- ☆41Updated 9 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Little global illumination Monte Carlo path tracer☆12Updated 9 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Open-source components of Elara core technology☆11Updated 6 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.☆12Updated 5 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆82Updated 9 years ago
- 3D painting tool☆39Updated 12 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆28Updated 12 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- ☆24Updated 10 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework. This is an HLSL version of the Vulka…☆9Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago