noxo / sse2neonLinks
Automatically exported from code.google.com/p/sse2neon
☆13Updated 10 years ago
Alternatives and similar repositories for sse2neon
Users that are interested in sse2neon are comparing it to the libraries listed below
Sorting:
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- Mirror JPEG compression and decompression accelerated on GPU☆82Updated 10 years ago
- Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI☆66Updated 13 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Implementation of various math, img processing, etc functions for ARMv7 and NEON☆18Updated 14 years ago
- GPU-accelerated path tracer☆19Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- C++ variant data type with on-the-fly conversion☆11Updated 2 months ago
- Personal library☆37Updated 11 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- Header file to translate SSE instructions to ARM NEON instructions☆48Updated 11 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago
- ☆11Updated 8 years ago
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- ☆42Updated 8 years ago
- Fisheye Distortion in OpenGL☆39Updated 6 years ago
- OpenGP☆81Updated 2 years ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,…☆56Updated last year
- CUDA GPU Software Rasterizer☆15Updated 9 years ago
- lightfield generator and rendering from a 3D mesh☆13Updated 12 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- Cool graphics renderer☆11Updated 8 years ago
- [Obselete]☆44Updated 7 years ago