noxo / sse2neonLinks
Automatically exported from code.google.com/p/sse2neon
☆13Updated 10 years ago
Alternatives and similar repositories for sse2neon
Users that are interested in sse2neon are comparing it to the libraries listed below
Sorting:
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Particle System expirementation Sandbox: OpenCL/OpenGL on PC and Android OpenGL in C with JNI☆66Updated 14 years ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,…☆56Updated 4 months ago
- Implementation of various math, img processing, etc functions for ARMv7 and NEON☆18Updated 15 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- GPU-accelerated path tracer☆19Updated 10 years ago
- Companion source code for GTC 2014 talk☆11Updated 11 years ago
- Simple GLSL compilation checker that uses the display driver☆26Updated 8 years ago
- Personal library☆37Updated 12 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- Lighthouse3d Very Simple Libs☆52Updated 7 years ago
- A simplfied library for Image Morphing algorithm☆59Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- ☆42Updated 8 years ago
- Mirror JPEG compression and decompression accelerated on GPU☆82Updated 11 years ago
- ☆15Updated 9 years ago
- Optimized Gaussian blur filter on CPU.☆17Updated 8 years ago
- Marching cube on the GPU☆10Updated 13 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Updated 10 years ago
- Small code to write OpenEXR images☆59Updated 3 years ago
- A 3D game engine☆13Updated 10 years ago
- Experimentations with distributed tasks for a game engine☆12Updated 13 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Antialiasing algorithm☆13Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Updated 9 years ago
- CIS565 Final Project☆13Updated 11 years ago