needle-mirror / com.unity.collections
A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]
β30Updated last month
Alternatives and similar repositories for com.unity.collections
Users that are interested in com.unity.collections are comparing it to the libraries listed below
Sorting:
- A Bounding Volume Hierarchy for Unity DOTS. WIP!β59Updated 3 years ago
- Unity Inspector Graph Toolβ74Updated last year
- Find asset references in Unity project. Faster version: https://github.com/networm/ReferenceFinderβ43Updated 8 years ago
- A sample BRG project for the blog post @ https://gamedev.centerβ66Updated last year
- Demo repository for URP + Frustrum Culling + Jobsβ32Updated 4 years ago
- Unity Native Plugin for ACLβ59Updated 4 months ago
- A bunch of texture tools for unityβ58Updated 2 years ago
- β54Updated last year
- β63Updated 10 months ago
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.β35Updated 4 years ago
- A simple collection of jobs used for view frustum cullingβ51Updated 6 years ago
- β50Updated this week
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTSβ28Updated last month
- Spatial hashing for Unity using ECS/DOTSβ56Updated last year
- Timelord is a demo for custom blending of Unity3D Timelines.β43Updated 6 years ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editorβ72Updated last year
- Concept about UtilityAI in ECSβ53Updated 5 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)β37Updated 5 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a cβ¦β52Updated 3 years ago
- Unity Animation Engine by Playable APIβ45Updated 7 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] π¦ UI Toolkit is a set of features, resources and tools for developing user β¦β44Updated 3 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand β¦β47Updated 4 years ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) onβ¦β52Updated 3 years ago
- UniRecast - navigation mesh toolset for Unity3D using DotRecastβ72Updated 2 weeks ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadβ¦β46Updated 4 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithmβ44Updated 4 years ago
- β95Updated last year
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.β66Updated last year
- Unity DOTS custom skinned mesh rendering prototype for the Latios Frameworkβ34Updated 2 years ago
- The Unity BRG Containerβ88Updated 9 months ago