needle-mirror / com.unity.collectionsLinks
A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]
β35Updated last month
Alternatives and similar repositories for com.unity.collections
Users that are interested in com.unity.collections are comparing it to the libraries listed below
Sorting:
- A Bounding Volume Hierarchy for Unity DOTS. WIP!β60Updated 4 years ago
- A sample BRG project for the blog post @ https://gamedev.centerβ71Updated 2 years ago
- Fast, idiomatic C# implementation of Flatbuffersβ54Updated last year
- The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Uβ¦β85Updated last month
- Unity Native Plugin for ACLβ64Updated 10 months ago
- A set of tools and utilities to help track Unity Editor performanceβ91Updated 2 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.β43Updated 7 years ago
- Examples of using the Job System in Unity3Dβ57Updated 4 years ago
- Simple Unity framework to debug shader codeβ120Updated 2 years ago
- [Mirrored from UPM, not affiliated with Unity Technologies.] π¦ UI Toolkit is a set of features, resources and tools for developing user β¦β48Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.β68Updated 2 years ago
- Unity Bounding Volume Heirachy (BVH)β131Updated 2 years ago
- π First-class Mesh debugging tools for Unityβ125Updated 2 years ago
- The Unity BRG Containerβ101Updated last year
- Bake Legacy Animations into Textures. Targeting ECSβ48Updated 7 years ago
- Unity Inspector Graph Toolβ78Updated last year
- Unity animation compressorβ81Updated last year
- Extending DOTSβ59Updated 4 years ago
- Find asset references in Unity project. Faster version: https://github.com/networm/ReferenceFinderβ44Updated 8 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shadβ¦β47Updated 5 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.β56Updated 2 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a cβ¦β56Updated 4 years ago
- This project demonstrates a few ways to implement moving 3d objects (casters) that project some decal (see Decal Documentation in URP) onβ¦β52Updated 3 years ago
- Realtime snow deformation & accumulation in unity 3dβ74Updated 3 years ago
- State saving for Unity DOTSβ66Updated 2 years ago
- β51Updated 5 years ago
- Burst friendly (special) native collections for Unityβ83Updated last year
- Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.β39Updated 4 years ago
- Unity code samples from the Accelerate Solutions Games teamβ49Updated 4 years ago
- UnityEngine.CullingGroup API for everyone.β162Updated 3 years ago