LexdevTutorials / CivilizationFogOfWar
https://lexdev.net/tutorials/case_studies/civilization_fogofwar.html
☆73Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for CivilizationFogOfWar
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆109Updated 4 years ago
- Find asset references in Unity project. Faster version: https://github.com/networm/ReferenceFinder☆42Updated 7 years ago
- Mesh effect components for TextMeshPro in Unity.☆160Updated 5 years ago
- playable visualizer with GraphView☆86Updated 2 years ago
- Unity animation object with gpu instancing.☆159Updated 6 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆44Updated 3 years ago
- Fog of War Effect for Unity5.x☆53Updated 7 years ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆83Updated 2 years ago
- EditorWindow的多子窗口实现☆129Updated 10 months ago
- A graph based animation controller for Unity.☆111Updated 5 months ago
- my unity tool set☆62Updated 2 years ago
- Pack of Unity3D shaders☆78Updated 6 years ago
- GPU Instancing + Boids + Animation Texture Baker☆148Updated 6 years ago
- ☆56Updated 6 years ago
- HLODSystem is applied to 3DGameKit.☆96Updated 4 years ago
- A bunch of texture tools for unity☆55Updated 2 years ago
- ☆39Updated 4 years ago
- ECS boost GpuSkinning☆119Updated 4 years ago
- A split view to be used in Unity Editor Windows☆90Updated 5 years ago
- These sample Scripts can be used to Parse an Editor.Log file and output a CSV to analyze import times for the Unity Editor☆89Updated 4 years ago
- ECS Burst Job System 2D Pathfinding☆119Updated 5 years ago
- Unity DOTS Behavior-Tree implementation☆76Updated 3 years ago
- Mobile optimised shader for Unity 3D☆90Updated 2 years ago
- A dissolve effect for uGUI, without material instancing. Please star and watch this project :)☆83Updated 5 years ago
- hlod for unity☆74Updated 4 years ago
- ☆69Updated last year
- ☆91Updated 8 months ago
- Provides an easy way to change Playable Director's Bindings and Clips at runtime.☆78Updated last year
- An A* navigation system for Unity using burst compiled jobs for performance.☆148Updated 3 years ago
- UnityDemo平面阴影☆72Updated 6 years ago