mixandjam / Splatoon-InkLinks
Recreating the Ink System from Splatoon
☆518Updated last month
Alternatives and similar repositories for Splatoon-Ink
Users that are interested in Splatoon-Ink are comparing it to the libraries listed below
Sorting:
- Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline☆636Updated 2 months ago
- A Toon Shader in Unity Universal Render Pipeline.☆1,210Updated last year
- Fur shader implementation for URP☆1,198Updated 2 years ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,295Updated 2 years ago
- Texture-Paint on Unity.☆1,270Updated 6 years ago
- Example project to draw 1million grass instances on mobile☆1,619Updated 4 years ago
- ☆937Updated last year
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).☆873Updated 11 months ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆638Updated last year
- A stylized water shader (and material presets) for Unity.☆988Updated 4 years ago
- Fracture any mesh at runtime☆1,219Updated 4 years ago
- A reverse masking solution for uGUI element in Unity.☆906Updated 4 months ago
- 🌔 Toon shader for Unity's Universal Render Pipeline.☆432Updated last year
- A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Incl…☆298Updated 4 years ago
- Demo Project using the Universal RP from Unity3D☆357Updated 4 years ago
- UI blur (translucent) effect for Unity.☆628Updated last week
- Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine☆546Updated 4 months ago
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆844Updated 3 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆475Updated 2 years ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆475Updated 3 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆474Updated last year
- Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline …☆808Updated 6 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆592Updated 2 years ago
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆912Updated 4 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Updated 2 years ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆900Updated 6 years ago
- Utility to combine color channels from different textures into a single output.☆803Updated 7 months ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,115Updated 2 years ago
- A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.☆1,065Updated 2 months ago
- Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prot…☆625Updated 2 years ago