aptx4869lm / 4DCapture-FPVLinks
Read You Like a "Mesh":Interactive Body Capture in First Person Video
☆42Updated 3 years ago
Alternatives and similar repositories for 4DCapture-FPV
Users that are interested in 4DCapture-FPV are comparing it to the libraries listed below
Sorting:
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆54Updated last year
- PyTorch implementation of "NASA: Neural Articulated Shape Approximation"☆44Updated 4 years ago
- Dynamic Surface Function Networks for Clothed Human Bodies☆37Updated 4 years ago
- ☆32Updated 2 years ago
- The official repository for [CVPR2022] MOVER: Human-Aware Object Placement for Visual Environment Reconstruction.☆99Updated 2 years ago
- Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/☆101Updated 3 years ago
- ☆10Updated 3 years ago
- The official code for BSTRO in paper: Capturing and Inferring Dense Full-Body Human-Scene Contact, CVPR2022☆87Updated 2 years ago
- [CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP☆75Updated 3 years ago
- Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors, CVPR 2021☆81Updated 3 years ago
- Official Pytorch implementation for 2020 3DV paper "PLACE: Proximity Learning of Articulation and Contact in 3D Environments" and trained…☆52Updated 3 years ago
- iMapper: Interaction-guided Scene Mapping from Monocular Videos☆30Updated 5 years ago
- [CVPR 2023] CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition☆42Updated 2 years ago
- use Blender software to visualize mesh sequences☆24Updated 5 years ago
- ☆28Updated 5 years ago
- Real-time VIBE: Frame by Frame Inference of VIBE (Video Inference for Human Body Pose and Shape Estimation)☆26Updated 3 years ago
- Implementation of "Human Body Model Fitting by Learned Gradient Descent" (ECCV 2020)☆32Updated 3 years ago
- ☆43Updated 3 years ago
- ☆27Updated 3 years ago
- Pytorch implementation for DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks☆45Updated 2 years ago
- ☆43Updated 2 years ago
- ☆27Updated last year
- Research code for CVPR 2021 paper "End-to-End Human Pose and Mesh Reconstruction with Transformers"☆17Updated 4 years ago
- official implementation of [Zhang and Tang, The Wanderings of Odysseus in 3D Scenes, CVPR'22]☆69Updated last year
- Official repo for our 3DV 2021 paper "Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements".☆48Updated 3 years ago
- Official implementation of our ECCV 2022 paper, "UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture".☆64Updated 6 months ago
- MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes☆31Updated 11 months ago
- Reviatalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation☆60Updated 3 years ago
- [CVPR 2023] DynaCam dataset - 3D human trajectories in global coordinates from videos captured by dynamic cameras☆80Updated last year
- [3DV 2021 Oral] Estimating two strongly interacting hand poses using Probabilistic Per-pixel Part Segmentation.☆55Updated 8 months ago