paulchhuang / 4DViewerBlender
use Blender software to visualize mesh sequences
☆24Updated 5 years ago
Related projects: ⓘ
- API for the dataset proposed in "Pose2UV: Single-shot Multi-person Mesh Recovery with Deep UV Prior" @ TIP2022.☆23Updated 7 months ago
- Real-time VIBE: Frame by Frame Inference of VIBE (Video Inference for Human Body Pose and Shape Estimation)☆25Updated 2 years ago
- Adapted signed distance function (SDF) for detecting collisions between 3D interacting hands.☆15Updated 2 years ago
- A simple interactive visualization toolkit for MVS that works on server without X11.☆13Updated 3 years ago
- Pytorch implementation of the CVPR 2022 paper "GLASS - Geometric Latent Augmentation for Shape Spaces"☆17Updated 8 months ago
- Read You Like a "Mesh":Interactive Body Capture in First Person Video☆41Updated 2 years ago
- Build a skeleton using Blender and register it to human mesh.☆15Updated 2 years ago
- CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.☆53Updated 6 months ago
- ☆26Updated 11 months ago
- Official Implementation for "TEXTure: Text-Guided Texturing of 3D Shapes"☆21Updated 6 months ago
- ☆28Updated 5 years ago
- ☆9Updated 2 years ago
- PyTorch implementation of "NASA: Neural Articulated Shape Approximation"☆44Updated 4 years ago
- An extension over NVIDIA's Warp framework with additional improvements of cloth simulation☆14Updated 2 weeks ago
- Official code repository for ICCV 2021 paper: Gravity-Aware Monocular 3D Human Object Reconstruction☆16Updated 2 years ago
- ☆38Updated last year
- Project page of "Learning Detailed Radiance Manifolds for High-Fidelity and 3D-Consistent Portrait Synthesis from Monocular Image"☆9Updated 3 months ago
- ☆18Updated this week
- Fitting Skinned Multi Linear Animal Model (SMAL) to other meshes☆14Updated last year
- ☆30Updated 6 months ago
- Dressed Human Reconstrcution from Single-view Real World Image☆24Updated 5 months ago
- ☆19Updated last year
- Research code for CVPR 2021 paper "End-to-End Human Pose and Mesh Reconstruction with Transformers"☆17Updated 3 years ago
- Repo for BEHAVE: Dataset and Method for Tracking Human Object Interactions, CVPR'22☆14Updated last year
- [3DV 2020] PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction☆42Updated 3 years ago
- Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set (CVPRW 2019). A PyTorch implementation.☆12Updated last year
- ☆40Updated 2 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆13Updated 3 years ago
- A Multi-view SMPL Optimization Framework of GNR and GeneBody☆31Updated 2 years ago
- ☆28Updated last year