mikolalysenko / voxelize
Voxelizes a triangulated mesh into an ndarray
☆33Updated 10 years ago
Alternatives and similar repositories for voxelize:
Users that are interested in voxelize are comparing it to the libraries listed below
- Fixes holes in 3D meshes☆20Updated 7 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆21Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- ☆29Updated 9 years ago
- An experimental voxel engine.☆46Updated last year
- Progressive triangle streams☆20Updated 10 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- A browserify transform stream that optimizes your glslify shaders☆21Updated 10 years ago
- ☆35Updated 5 years ago
- The 2D hypot function for GLSL☆9Updated 8 years ago
- HLSL Parser and GLSL code generator (emscripten version)☆20Updated 9 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 7 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 8 years ago
- Helper module for debugging raytraced SDFs☆12Updated 9 years ago
- WebGL Compute Framework☆31Updated 9 years ago
- A camera with input hooks for basic 3D projects☆34Updated 6 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 6 years ago
- ☆43Updated 6 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- bitmap font rendering for stackgl☆70Updated 9 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3D points onto your 2D screen.☆22Updated 9 years ago
- draw anti-aliased circular arcs in a shader with glslify☆41Updated 7 years ago