mifth / BEngine-ExamplesLinks
Examples for the BEngine plugin.
☆12Updated last year
Alternatives and similar repositories for BEngine-Examples
Users that are interested in BEngine-Examples are comparing it to the libraries listed below
Sorting:
- LUT shader for day night transition in Blender 3D☆31Updated 6 months ago
- Unity Integration☆36Updated 7 years ago
- Scripts for running Blender 3D inside of Unity☆51Updated last year
- Vertex Animation Texture Tool☆32Updated 2 years ago
- Unity HDRP Sample: Night sky rendering☆44Updated last year
- Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes☆52Updated 3 years ago
- Blender viewport renderer using the Unity Engine☆29Updated 3 years ago
- Unity plugin for ArmorPaint☆24Updated 4 months ago
- Unity scripts for the Another Auto Rigger system.☆73Updated 7 years ago
- ☆29Updated 4 years ago
- A blender geometry node and material setup to procedurally generate islamic mosque dome☆13Updated 2 years ago
- Series of geometry nodes creating a chinese landscape painting, the mountains are created with Vornoi noise in Geometry noise☆73Updated 2 years ago
- Worldspace MatCap example for the medium article☆32Updated 8 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- ☆18Updated 4 years ago
- A Game-Ready Hair Authoring Tool☆34Updated 6 years ago
- ☆33Updated 4 years ago
- Custom skinned mesh renderer in Unity☆37Updated 5 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 7 years ago
- Mesh Decimation for Unity☆55Updated 3 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆68Updated 2 years ago
- GPU Voronoi noise in Unity☆51Updated 4 years ago
- Import a MagicaVoxel project to Unity using the new VFX Graph☆83Updated 3 years ago
- A collection of shaders facilitating a deferred decal workflow in Unity3D☆30Updated 5 years ago
- Generating stylized scenes using Blender and geometry nodes. including trees, rocks and landscape☆30Updated 2 years ago
- Generate fur-like effect from a noise texture.☆10Updated 2 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆17Updated 4 years ago
- (Unity) Applying .cube LUT using Shader Graph☆34Updated 3 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 4 months ago
- ☆57Updated last year