FFI bindings for Bevy
☆16Jan 7, 2026Updated 8 months ago
Alternatives and similar repositories for bevy_mod_ffi
Users that are interested in bevy_mod_ffi are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- An experimental, status effects-as-entities system for Bevy.☆20Jun 23, 2026Updated 2 months ago
- Write systems as pure functions.☆19Sep 1, 2026Updated 2 weeks ago
- .CUR and .ANI cursor file support for Bevy☆16Updated this week
- ☆19Jun 23, 2026Updated 2 months ago
- A plugin for bevy that allows you to easily load config files☆17Sep 4, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆42Sep 9, 2026Updated last week
- Self-documenting systems and simpler plugins in Bevy☆46Oct 9, 2025Updated 11 months ago
- A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust☆26Jul 20, 2026Updated last month
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆22Aug 6, 2026Updated last month
- Bevy turn based mechanics PoC☆21Nov 11, 2024Updated last year
- A flexible `bevy_state` alternative☆39Jun 22, 2026Updated 2 months ago
- Generic Model/View framework designed for Bevy and Moonshine save system.☆20Jun 21, 2026Updated 2 months ago
- Bevy state machine☆49Sep 9, 2026Updated last week
- Add observers to your bundles☆13Jan 23, 2026Updated 7 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Hierachical Pathfinding for Bevy☆122Jul 8, 2026Updated 2 months ago
- Tiny macros for bailing on failure☆44Sep 24, 2025Updated 11 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆26Aug 19, 2026Updated last month
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Jun 22, 2026Updated 2 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆130Jul 7, 2026Updated 2 months ago
- Unconventional framework for making games in Bevy☆43Jun 22, 2026Updated 2 months ago
- Minimalistic state machine for Bevy Game Engine.☆47Jun 21, 2026Updated 2 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆30Aug 18, 2026Updated last month
- ergonomic Bevy-native reactivity powered by FRP signals☆24Aug 24, 2026Updated 3 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Reactivity primitives for Bevy☆37Nov 6, 2025Updated 10 months ago
- Powerful tooltips for Bevy☆38Aug 23, 2026Updated 3 weeks ago
- A navigation system for video games written in Rust.☆112Aug 9, 2026Updated last month
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆82Jul 25, 2026Updated last month
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆84Aug 20, 2026Updated 3 weeks ago
- ☆37May 23, 2025Updated last year
- A simple type safety solution for Bevy ECS.☆51Jun 22, 2026Updated 2 months ago
- Render huge 3D worlds using Bevy!☆44Jul 15, 2026Updated 2 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆51Aug 6, 2026Updated last month
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A Bevy BRP inspector☆40Aug 29, 2026Updated 3 weeks ago
- A gamedev console inspired by classic Unix text editors☆50Jul 6, 2026Updated 2 months ago
- Quake .map files for the Bevy game engine.☆53Dec 23, 2024Updated last year
- Asset-oriented UI framework for Bevy☆83Jan 14, 2026Updated 8 months ago
- Behavior as Entities! An HTN game AI planner☆51Jan 29, 2026Updated 7 months ago
- A sprouting integration of the Firewheel audio engine☆154Aug 9, 2026Updated last month
- A map editor for the bevy game engine☆51Sep 6, 2025Updated last year