mapbox / scenekit-volumetric-weather
☆63Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for scenekit-volumetric-weather
- Deformable 3D terrain in SceneKit☆69Updated 3 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆26Updated 5 years ago
- Create animations over Bezier curves of any number of points☆50Updated 3 years ago
- SKSpriteNode animation extension to 'shatter' a node into smaller pieces☆37Updated 6 years ago
- Write Metal in Swift☆57Updated 4 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- 🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context…☆56Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆54Updated 3 years ago
- Rotate SceneKit nodes using quaternions☆48Updated 4 years ago
- A demo app modeled after the Xcode SceneKit template app but using SwiftUI 2's SceneView..☆15Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆29Updated last month
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆54Updated 4 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆90Updated last year
- MTLTexture Viewer☆18Updated 4 months ago
- Image processing framework built on top of Metal☆36Updated 6 years ago
- An implementation of logarithmic zoom level getter & setter missed in MKMapView.☆21Updated 3 years ago
- FocusSquare class taken straight from Apple's ARKit examples and packed up for anyone to use with ease.☆53Updated 5 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- Implementation of boids flocking simulation using SpriteKit and Swift 4 🐠☆39Updated 5 years ago
- a Framework for iOS & macOS☆57Updated last year
- Metal-accelerated Simplex Noise Generator☆40Updated 3 years ago
- ☆33Updated 5 months ago
- A 3D earth model written in swift playground using SceneKit☆32Updated 4 years ago
- A library that identifies points where two CGPaths intersect☆68Updated 2 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆37Updated last year
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆41Updated 4 years ago
- 🎆 Burst interface elements in Swift☆31Updated 3 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆79Updated 5 years ago
- Lightweight tween framework in Swift 5.0☆17Updated 9 months ago