sccbhxc / ScanLineZBuffer
A Coursework for Computer Graphic - Scan Line Z-Buffer
☆22Updated 7 years ago
Alternatives and similar repositories for ScanLineZBuffer:
Users that are interested in ScanLineZBuffer are comparing it to the libraries listed below
- A Coursework for Computer Graphic-Monte Carlo Path Tracer (Monte Carlo Path Tracing)☆33Updated 7 years ago
- Monte Carlo Path Tracing☆37Updated 6 years ago
- A scan-line z-buffer algorithm implementation. (图形学扫描线Z缓冲器算法的实现)☆30Updated 10 years ago
- ☆38Updated 7 years ago
- The code of lesson “Digital Geometry Processing” with ACAM frame☆136Updated 3 years ago
- Z-buffer, scanline Z-buffer, hierarchical Z-buffer and hierarchical Z-buffer with octree algorithm to determine hidden surfaces.☆26Updated 4 years ago
- GAMES 102☆278Updated 3 years ago
- Simple realization of z-buffer, scanline z-buffer, hierarchical z-buffer, hierarchical z-buffer with octree.☆15Updated 4 years ago
- Mesh Simplification based on edge-collapse algorithm☆130Updated last year
- Quadrilateral Mesh Simplification☆12Updated 8 years ago
- 网格简化-清华大学计算机科学与技术系计算机图形学课程项目☆45Updated 4 years ago
- GAMES 101.☆57Updated 4 years ago
- Course Homework for Games101☆73Updated last year
- ☆22Updated 2 years ago
- This mathematics course is taught for the first year Ph.D. students of computer science and related areas @ZJU☆131Updated 5 years ago
- 2d物理引擎☆36Updated last year
- Implementation of Surface Simplification Using QEM in C++.☆28Updated 10 months ago
- ☆25Updated 6 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- A OpenGL implement of ray tracing running on GPU.☆10Updated 3 years ago
- ☆18Updated 5 years ago
- This mathematics course is taught for the first year Ph.D. students of computer science and related areas @zju☆29Updated 3 years ago
- This mathematics course is taught for the first year Ph.D. students of computer science and related areas @ZJU☆82Updated 4 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆82Updated 4 years ago
- Code Replicability in Computer Graphics☆202Updated 2 years ago
- 00106501: Computer Graphics (Spring-Summer 2020)☆427Updated last year
- 记录3D开发内容,学习过程中的总结和记录,包括引擎、图形、OpenGL、Shader等,保持更新ing.☆212Updated 3 years ago
- Implementation of the paper "Surface Simplification Using Quadric Error Metrics"☆18Updated 5 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆147Updated 2 years ago
- Least squares conformal mapping implemented in C++☆114Updated 4 years ago