icemiliang / loop_subdivisionLinks
A C++ implementing of Loop subdivision
☆37Updated 4 years ago
Alternatives and similar repositories for loop_subdivision
Users that are interested in loop_subdivision are comparing it to the libraries listed below
Sorting:
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Introductory assignment for Geometry Processing course☆125Updated 2 years ago
- Least squares conformal mapping implemented in C++☆114Updated 5 years ago
- A blank project example showing how to use libigl and cmake.☆154Updated last week
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Curvature assignment for Geometry Processing course☆156Updated 2 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆304Updated 2 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- ☆37Updated 7 years ago
- Isotropic Remeshing of Triangulated Surface☆92Updated 2 years ago
- C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes☆328Updated 2 years ago
- Parameterization assignment for Geometry Processing course☆160Updated 2 years ago
- ☆11Updated 4 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 13 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆85Updated 4 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- Self-collision detection for triangles meshes (C++, libigl, eigen)☆47Updated 8 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- A Lightweight Mesh Voxelization Library with OpenGL Geometry Shader☆28Updated 2 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Smoothing assignment for Geometry Processing course☆44Updated 2 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated 11 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 6 months ago
- Directional Field Synthesis, Design, and Processing☆84Updated 4 years ago