hi
☆72Dec 27, 2017Updated 8 years ago
Alternatives and similar repositories for PSlicer
Users that are interested in PSlicer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- i have no idea what im making☆49Dec 27, 2017Updated 8 years ago
- An attempt at making a aura thingie with a isoline shader.☆201Mar 25, 2018Updated 8 years ago
- Unity example: drawing something like a pincushion☆37Jan 7, 2016Updated 10 years ago
- Just tried making boids with particle trails.☆105Jan 28, 2018Updated 8 years ago
- A prototype of text animation shader☆83Nov 9, 2015Updated 10 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆20Jan 18, 2018Updated 8 years ago
- ☆77Mar 19, 2018Updated 8 years ago
- ☆19Feb 12, 2018Updated 8 years ago
- A collection of custom shaders for Unity particle system (Shuriken).☆138Jan 4, 2018Updated 8 years ago
- An extension for the Klak Wiring system to create audio reactive behaviors.☆164Aug 2, 2018Updated 8 years ago
- Visuals for Phantom Sketch Mod.☆82Apr 23, 2017Updated 9 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19May 4, 2017Updated 9 years ago
- Live visuals for ADIRECTOR Channel, made with Unity☆59Aug 6, 2018Updated 8 years ago
- A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader.☆114Jan 26, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Control motion vector generation from timeline☆44Nov 29, 2017Updated 8 years ago
- An image effect simulating analog video artifacts in Unity.☆186Oct 8, 2017Updated 9 years ago
- (Unity) Cross-fading LOD shader example☆236Nov 19, 2017Updated 8 years ago
- ☆12Nov 11, 2017Updated 8 years ago
- Geometric mirroring effect for Unity☆44Sep 30, 2015Updated 11 years ago
- A utility script that layouts game views with multiple displays.☆109Jul 10, 2018Updated 8 years ago
- Kvant/Spray + Motion Vectors Support☆128Jun 6, 2018Updated 8 years ago
- VJing with real-time 60 fps render on iPhone☆38Feb 17, 2017Updated 9 years ago
- Anamorphic lens flare effect for Unity☆190Aug 24, 2017Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An example of use of procedural instancing.☆276Sep 3, 2017Updated 9 years ago
- Open source templates for making games with Fungus☆13Jul 22, 2016Updated 10 years ago
- Yet another low-poly man☆99Feb 10, 2026Updated 8 months ago
- Experiments on geometry shader instancing with skeletal animations☆478Feb 6, 2019Updated 7 years ago
- Holographic live visuals with the Pepper's ghost technique☆176Aug 12, 2016Updated 10 years ago
- Projection mapping on the Unity cube☆114Mar 30, 2016Updated 10 years ago
- ☆15Feb 9, 2018Updated 8 years ago
- Isoline image effect for Unity☆176Jul 21, 2016Updated 10 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆174Jan 3, 2017Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Flip book effect example for Unity☆489Aug 1, 2018Updated 8 years ago
- Houdini Engine for Unity☆28Oct 21, 2017Updated 9 years ago
- Voronoi mosaic image effect for Unity☆60Mar 7, 2016Updated 10 years ago
- ☆23Oct 9, 2017Updated 9 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆368Nov 7, 2017Updated 8 years ago
- Non-realistic hair simulation in Unity☆539Jul 24, 2018Updated 8 years ago
- Lightning effect for Unity☆210Dec 28, 2015Updated 10 years ago