jinleili / wgpu-in-appLinks
Integrate wgpu into existing iOS | Android apps.
☆356Updated last week
Alternatives and similar repositories for wgpu-in-app
Users that are interested in wgpu-in-app are comparing it to the libraries listed below
Sorting:
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆481Updated 8 months ago
- 2D GPU renderer for dynamic UIs☆289Updated this week
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- 🦅🦁 Fast, simple 2D text renderer for wgpu☆608Updated last month
- Integrate the Bevy engine into existing iOS / Android apps.☆185Updated last week
- Tutorial: Rust wgpu graphics programming on native devices and the web.☆316Updated last year
- A curated list of wgpu code and resources.☆456Updated 2 years ago
- Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui☆91Updated 2 weeks ago
- VsCode Syntax highlight for WGSL files☆88Updated last year
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,142Updated last year
- 📜A simple 2D text renderer for wgpu📜☆117Updated 3 weeks ago
- A common windowing interoperability library for Rust☆370Updated 5 months ago
- Universal shader translation in Rust☆1,565Updated last year
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆169Updated this week
- A high-performance, hot-reload graphics engine.☆284Updated 3 weeks ago
- Experimental real-time renderer with support for dynamic global illumination☆421Updated 3 months ago
- Sharp and simple graphics library☆666Updated 3 weeks ago
- A language server implementation for WGSL and WESL☆537Updated this week
- A crate for loading glTF 2.0☆582Updated 3 months ago
- An N-body WebAssembly simulation using Web GPU☆236Updated 2 years ago
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆319Updated 3 weeks ago
- A tiny Skia subset ported to Rust☆1,375Updated last week
- A portable and modular superset of WGSL☆182Updated 3 weeks ago
- Real time SDF (signed distance fields) calculate and rendering based on WebGPU.☆67Updated 4 years ago
- Dear imgui renderer for wgpu-rs.☆280Updated last month
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆451Updated 2 years ago
- Rich text layout library☆389Updated last week
- Fast GPU cached text rendering☆700Updated 3 weeks ago
- Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs☆412Updated last week
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆49Updated 11 months ago