jgphilpott / polyslice
An FDM slicer designed specifically for three.js
☆26Updated 3 months ago
Alternatives and similar repositories for polyslice:
Users that are interested in polyslice are comparing it to the libraries listed below
- ☆23Updated 3 months ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 6 months ago
- ☆46Updated 3 weeks ago
- Game Development Toolkit for Three.js☆22Updated 2 years ago
- Service to weld some ThreeJS geometry to indexed one☆25Updated 9 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆30Updated last month
- progressive-shadows test☆28Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- ☆27Updated 3 weeks ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆25Updated last year
- ☆38Updated 2 months ago
- ☆41Updated last month
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆36Updated last year
- Cool demo.☆19Updated last year
- ☆57Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- Terrain generation tool, using real-earth data and deep learning techniques☆72Updated 9 months ago
- Three.js library for fracturing and slicing meshes in real time.☆114Updated 2 weeks ago
- Issues, feedback, and feature requests for the https://gltf.report website.☆58Updated last week
- ☆55Updated last year
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆79Updated 5 months ago
- ☆17Updated 4 months ago
- Only One-pass Shader☆26Updated 11 months ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆14Updated 8 months ago
- Heightmap isolines geometry generated in a compute shader in TSL☆22Updated 6 months ago
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆136Updated last year
- ☆36Updated last year
- ☆23Updated last year