edualvarado / unity-antagonistic-controller
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments - 2022 - SCA
☆113Updated last year
Related projects: ⓘ
- Simple motion matching implementation in Unity☆56Updated 3 years ago
- Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality☆171Updated last year
- Repository containing information about Unity Labs research past and current.☆56Updated 4 months ago
- Motion Matching implementation for Unity☆369Updated 2 months ago
- Controlling AI-driven Quadruped Character in Unity.☆81Updated 11 months ago
- ☆107Updated 2 years ago
- Two methods to do humanoid animation retargeting during runtime in Unity☆66Updated 5 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆58Updated 3 months ago
- A small project showing off the Inverse dynamics available in Unity☆96Updated 2 years ago
- Simple and fast IK solver for Unity☆141Updated 11 months ago
- A package for creating Unity Perception compatible synthetic people.☆101Updated last year
- A unity tool to hide certain areas of character meshes and reduce the amount of clipping between clothing layers☆26Updated 3 years ago
- ☆43Updated 5 years ago
- ☆205Updated 9 months ago
- Kinematica Demo Project☆175Updated 3 years ago
- A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.☆53Updated 3 years ago
- Demonstration in Unity about Phase-Functioned Neural Network for Character Control☆35Updated 4 years ago
- Custom skinned mesh renderer in Unity☆33Updated 3 years ago
- Creating animation sequences between sparse key frames using motion phase features.☆178Updated 3 months ago
- This repository will house builds of Unity's synthetic home generator.☆90Updated last year
- Active Ragdoll Training with Unity ML-Agents☆59Updated 2 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆23Updated 6 months ago
- A fully procedural approach to humanoïd animation☆110Updated 3 years ago
- Unity humanoid utility with bvh importer.☆97Updated 5 years ago
- ☆57Updated 3 years ago
- Soft2D-for-Unity☆55Updated last year
- An animation retargeting utility for the Unity game engine.☆81Updated 8 months ago
- Mesh deformation using the Unity Job System.☆70Updated 3 months ago
- Procedural Animation,locomotion and physics interaction for Game Characters☆37Updated 3 years ago
- Drecon implementation☆104Updated last year