iamxym / Deep-Fourier-based-Arbitrary-scale-Super-resolution-for-Real-time-Rendering
SIGGRAPH 2024 Conference Paper: Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
☆21Updated last month
Related projects ⓘ
Alternatives and complementary repositories for Deep-Fourier-based-Arbitrary-scale-Super-resolution-for-Real-time-Rendering
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆16Updated 4 months ago
- [SIGGRAPH Asia 2023]FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion☆49Updated 10 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆55Updated last year
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆28Updated last year
- This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.☆42Updated last year
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆73Updated 3 months ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆35Updated 2 months ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆38Updated 7 months ago
- The codes for SIGGRAPH 2022 paper "Nerual Layered BRDFs"☆13Updated last year
- Source Code for "Neural Prefiltering for Correlation-Aware Levels of Detail" (SIGGRAPH 2023)☆17Updated 11 months ago
- Source code for "A Compact Representation of Measured BRDFs Using Neural Processes" (TOG 2021)☆10Updated last year
- A Collection of Papers and Codes about Hair and Fur Modeling☆36Updated 3 months ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆20Updated 2 months ago
- ☆30Updated 2 years ago
- Fast and accurate spherical harmonics products☆23Updated 2 years ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆12Updated 4 months ago
- A hair strand rendering tool using the Dear ImGui.☆59Updated 3 months ago
- ☆14Updated 11 months ago
- ☆25Updated last year
- The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]☆18Updated last year
- ☆19Updated 2 years ago
- ReSTIR-GI implementation in Mitsuba3☆14Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆22Updated last year
- NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering (SIGGRAPH 2024)☆15Updated 2 months ago
- An official implementation of SIGGRAPH 2022 paper, "Self-Supervised Post-Correction for Monte Carlo Denoising"☆16Updated 11 months ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆48Updated last year
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆14Updated 7 months ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆18Updated 2 months ago
- ☆39Updated 2 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆113Updated 6 months ago