An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.
☆24Jan 27, 2021Updated 5 years ago
Alternatives and similar repositories for Unity-Procedural-Landscape-Generation
Users that are interested in Unity-Procedural-Landscape-Generation are comparing it to the libraries listed below
Sorting:
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆24Mar 12, 2026Updated last week
- Custom sub graph library for Shader Graph☆10Mar 12, 2018Updated 8 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- 250,000 Entities in a scene with using Unity Game Engine (used entities v0.1.1-preview) (project currently paused)☆10Dec 30, 2019Updated 6 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Aug 15, 2021Updated 4 years ago
- Infinite islands generation☆19Jan 16, 2019Updated 7 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 8 years ago
- Water simulation with height fluid maps inside shaders.☆19Oct 7, 2019Updated 6 years ago
- An ASCII camera effect for Unity☆28Sep 7, 2019Updated 6 years ago
- A small unity 2019 project inspired by Metal Gear Solid gameplay mechanics (PS1)☆13Oct 14, 2019Updated 6 years ago
- Unity project files for Zelda Dialogue tutorial☆13Jul 29, 2015Updated 10 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- ☆18May 27, 2018Updated 7 years ago
- Tutorial about how one can make lightsaber like weapons in Unity☆19Jun 16, 2019Updated 6 years ago
- Blur effect that supports clipping☆12Jan 29, 2019Updated 7 years ago
- 2D like 3D☆15Jul 8, 2019Updated 6 years ago
- Prototype Unity tool to paint moss geometry on top of scene geometry☆12Sep 1, 2020Updated 5 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Apr 10, 2023Updated 2 years ago
- Unity demo of a road in wireframe with a 80s look☆12Aug 27, 2019Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Unity mesh generation + compute shader for grass simulation.☆29Jan 19, 2022Updated 4 years ago
- Get a flat look for your models with one click, without touching your mesh!☆19Jul 10, 2017Updated 8 years ago
- Source-like displacements for Unity☆14Apr 1, 2019Updated 6 years ago
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- Sea of clouds for Unity3D☆31Dec 4, 2017Updated 8 years ago
- キャラクター用シェーディングテストリポジトリ(© UTJ/UCL)☆11Apr 23, 2018Updated 7 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Jan 30, 2018Updated 8 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Aug 5, 2019Updated 6 years ago
- Basic Point/Area System for NavMesh Navigation☆14Feb 2, 2019Updated 7 years ago
- Small unity editor script that generates a terrain procedurally using 7 different noise types .☆15Sep 4, 2019Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35May 27, 2022Updated 3 years ago
- AI squad in Unity☆14Sep 9, 2019Updated 6 years ago
- #NVJOB SC Shaders. BlinnPhong shader package. Unity Asset.☆14Apr 10, 2023Updated 2 years ago
- ☆11Aug 8, 2020Updated 5 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Jul 9, 2018Updated 7 years ago
- Code for the non affine transformation matrices post I made☆12Dec 17, 2019Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- An example of replacing Tiled objects with prefabs, automatically, during import into Unity☆17Jul 27, 2019Updated 6 years ago
- VFX for Unity☆21Mar 4, 2022Updated 4 years ago