Experience-Monks / msdf-bmfont
Generate BMFont texture and spec using msdfgen
☆166Updated 4 years ago
Alternatives and similar repositories for msdf-bmfont:
Users that are interested in msdf-bmfont are comparing it to the libraries listed below
- Web tool for creation of MSDF bitmap font spritesheets and JSON☆150Updated 3 years ago
- anti-alias smoothstep utility function☆148Updated 9 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆161Updated 3 weeks ago
- Generate BMFont texture and spec XML using msdfgen☆324Updated this week
- WebGL font rendering☆286Updated last year
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 8 years ago
- triangulates a 2D polyline into a stroke☆170Updated 5 years ago
- optimized FXAA shader for ThreeJS☆102Updated 8 years ago
- gets miter normals for a 2D polyline☆136Updated last year
- lines expanded in a vertex shader☆238Updated 4 years ago
- Font to vector path tools☆189Updated 6 years ago
- A Javascript 3D game engine.☆95Updated 6 years ago
- FXAA implementation for glslify in WebGL☆332Updated 9 years ago
- Physically based renderer (PBR) and scene graph for PEX.☆241Updated last week
- Pure GPU, instanced, screen-projected lines for regl☆181Updated last year
- CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.☆200Updated 3 years ago
- Advanced shader for three.js☆108Updated 6 years ago
- GPGPU physics for Three.js☆293Updated 7 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆129Updated 8 years ago
- This is the source for the demos in my blog post Instanced Line Rendering.☆232Updated 5 years ago
- Simple page for testing WebGL texture support☆70Updated 8 years ago
- FrameBuffer Object inspector for three.js☆136Updated 6 years ago
- Decals for three.js☆157Updated 8 years ago
- Texture loading utility for WebGL and WebGPU☆122Updated last year
- using FBO to render particles in THREE.js☆172Updated 3 years ago
- Signed distance field text implementation for PixiJS☆97Updated 5 years ago
- WebGL2 Deferred Shading Demo☆185Updated 7 years ago
- ☆91Updated 4 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- Checks your WebGL usage for common issues☆176Updated last year