glslify / glsl-aastep
anti-alias smoothstep utility function
☆148Updated 9 years ago
Alternatives and similar repositories for glsl-aastep:
Users that are interested in glsl-aastep are comparing it to the libraries listed below
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆129Updated 8 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆149Updated last month
- A bunch of distance field primitives for ray marching☆195Updated 4 years ago
- Utility functions to convert between various color spaces in GLSL☆232Updated 3 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆161Updated last month
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆177Updated 8 years ago
- Generate BMFont texture and spec using msdfgen☆166Updated 4 years ago
- ☆91Updated 4 years ago
- ☆160Updated 8 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆63Updated last month
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- Worley noise implementation for WebGL shaders☆89Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆169Updated 6 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆81Updated 4 years ago
- This is the source for the demos in my blog post Instanced Line Rendering.☆233Updated 5 years ago
- ☆111Updated 8 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- FrameBuffer Object inspector for three.js☆136Updated 7 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆103Updated 4 years ago
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in you…☆195Updated last year
- A Javascript 3D game engine.☆95Updated 6 years ago
- Physically based renderer (PBR) and scene graph for PEX.☆241Updated last week
- GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL file…☆134Updated 8 months ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆40Updated 3 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- Pure GPU, instanced, screen-projected lines for regl☆181Updated last year
- ☆113Updated 3 months ago
- This module implements a volumetric light scattering effect(godrays)☆197Updated 8 years ago