horizon-research / Fov-3DGSLinks
Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering.
☆118Updated 9 months ago
Alternatives and similar repositories for Fov-3DGS
Users that are interested in Fov-3DGS are comparing it to the libraries listed below
Sorting:
- Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"☆167Updated last year
- ☆178Updated 9 months ago
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆36Updated last year
- An open-source framework for Gaussian Splats Compression research☆98Updated 2 months ago
- ☆187Updated 11 months ago
- An open survey on 3D Gaussian Splatting compression methods☆188Updated 3 months ago
- The official release of paper "SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting"☆49Updated last month
- Official implementation of "CompGS".☆217Updated 11 months ago
- [SIGGRAPH Asia 2024] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians☆93Updated 3 months ago
- ☆68Updated last year
- 💪 [ARXIV 2025] Pytorch implementation of 'HAC++: Towards 100X Compression of 3D Gaussian Splatting'☆161Updated 6 months ago
- [ICLR 2025] Pytorch implementation of 'Fast Feedforward 3D Gaussian Splatting Compression'☆186Updated 3 months ago
- source code for our work "CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting"☆38Updated 10 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆157Updated 10 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆230Updated last year
- ☆148Updated last month
- ☆90Updated 7 months ago
- 🏠 [ICCV 2025] MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes☆40Updated 9 months ago
- [ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy☆186Updated 2 months ago
- [ICCV 2025] Self-Calibrating Gaussian Splatting for Large Field-of-View Reconstruction☆115Updated 7 months ago
- ☆291Updated 3 months ago
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆20Updated 2 weeks ago
- [ICLR 2025] Reflective Gaussian Splatting☆94Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- ☆165Updated 10 months ago
- ☆61Updated 7 months ago
- Improved 3DGS rasterizer.☆118Updated 6 months ago
- Project website: https://noodle-lab.github.io/gaussianspa/☆83Updated 5 months ago
- Official repository of the 3DV 2025 paper "LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming"☆38Updated last week
- ☆59Updated 2 months ago