haoboxuxu / WWDC2021-TheHackOfRayTracingLinks
WWDC2020 Swift Student Challenge - TheHackOfRayTracing playground book
☆22Updated 4 years ago
Alternatives and similar repositories for WWDC2021-TheHackOfRayTracing
Users that are interested in WWDC2021-TheHackOfRayTracing are comparing it to the libraries listed below
Sorting:
- HumanScan for WWDC 21 Swift Student Challenge☆65Updated 4 years ago
- WWDC20 Swift Student Challenge Winner (Actually a WWDC 19 project but reworked & rebranded)☆59Updated 5 years ago
- WWDC 19 Application (Status: rejected), use Node Editor to write audio visualization shader with no code!☆44Updated 5 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 5 years ago
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- ✂️ The project for Apple WWDC20 [Accepted 🎉]☆31Updated 5 years ago
- My WWDC21 Swift Student Challenge Submission☆196Updated 4 years ago
- [WWDC 22 Swift Student Challenge Winner] Pegboard, a SwiftUI based node-editor workspace for game dev and more☆247Updated 3 years ago
- A Linux shell simulator in Swift Playground. WWDC 2020 Swift Student Challenge Work (Accepted)☆15Updated 4 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 3 months ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆101Updated 2 years ago
- "Wave Lab" is my accepted Swift Student Challenge submission for WWDC20☆24Updated 5 years ago
- A light swift wrapper around the iOS MultipeerConnectivity framework. Including an example project using RealityKit's MultipeerConnectivi…☆107Updated 2 years ago
- 👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.☆94Updated 2 years ago
- [Accepted] WWDC21 Swift Student Challenge Submission☆14Updated 4 years ago
- A minimal iOS AR app that can be used as a template when creating an AR app for the first time.☆120Updated 2 years ago
- A demo app modeled after the Xcode SceneKit template app but using SwiftUI 2's SceneView..☆17Updated 2 years ago
- Metal Shader Language(MSL) examples.☆176Updated 4 years ago
- SwiftUI Effects☆107Updated last year
- Effects in SwiftUI☆202Updated 5 months ago
- A Swift framework that simplifies working with Apple's Metal API.☆71Updated 8 months ago
- Chess board app for Spatial SharePlay 【Apple Vision Pro】☆62Updated 2 months ago
- ☆30Updated last year
- ☆47Updated 3 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- Swift framework for loading various 3d models in SceneKit☆87Updated 4 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆50Updated 2 years ago
- Integrate 3D objects effortlessly into SwiftUI☆37Updated 5 months ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago
- GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph☆23Updated 8 months ago