hansent / lbfont
draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu
☆12Updated 14 years ago
Alternatives and similar repositories for lbfont:
Users that are interested in lbfont are comparing it to the libraries listed below
- libcinder.org☆40Updated 8 years ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- A resource for color grading UI and shader code, using Qt and GLSL☆39Updated 5 years ago
- Shaders for game development in Rust☆13Updated 4 years ago
- vectorized high-level math library☆43Updated 5 years ago
- ☆22Updated 11 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆98Updated last year
- An SDF path tracer☆23Updated 6 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- ☆23Updated 6 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Updated 11 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 3 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- ☆59Updated 6 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Offline font tuning/bitmap generation via shaders☆79Updated 5 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- Physically based render equations☆38Updated 10 years ago
- a simple crosshatch effect for 2D scenes☆14Updated 9 years ago
- Text rendering utilities☆24Updated 6 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Visualize GLSL shader functions☆28Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago