hansent / lbfontLinks
draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu
☆12Updated 15 years ago
Alternatives and similar repositories for lbfont
Users that are interested in lbfont are comparing it to the libraries listed below
Sorting:
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆101Updated 2 years ago
- a simple wrapper around libavformat, libavdevice, and libswscale☆41Updated 7 years ago
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- geodesic geometry library in C☆33Updated 9 years ago
- vectorized high-level math library☆43Updated 6 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- worley noise☆35Updated 11 years ago
- A resource for color grading UI and shader code, using Qt and GLSL☆40Updated 6 years ago
- ☆178Updated 6 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- ☆162Updated 9 years ago
- An interpolating spline based on spirals☆58Updated 6 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 10 years ago
- OpenGL Antigrain Geometry experiments☆84Updated 3 years ago
- Shaders for game development in Rust☆13Updated 5 years ago
- Visualize GLSL shader functions☆30Updated 7 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Updated 4 years ago
- GLSL cross-compiler based on glslang and SPIRV-Cross☆148Updated 5 months ago
- ☆22Updated 12 years ago
- Gradient noise generators in C (perlin and simplex)☆12Updated 12 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago
- An SDF path tracer☆24Updated 7 years ago
- A collection of Space Partitioning Algorithms for Cinder☆46Updated 8 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- ☆125Updated 9 years ago