PistonDevelopers / shaders
Shaders for game development in Rust
☆13Updated 4 years ago
Alternatives and similar repositories for shaders:
Users that are interested in shaders are comparing it to the libraries listed below
- a simple crosshatch effect for 2D scenes☆14Updated 10 years ago
- Gallery of 4K Executable Graphics artworks from the Demoscene.☆28Updated 2 months ago
- WebGPU prototope in Servo browser☆35Updated 7 years ago
- a small, themed, UI toolkit for Rust, using NanoVG vector-graphics library☆26Updated 10 years ago
- draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu☆12Updated 14 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆85Updated 7 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Shadertoy browser & viewer for Mac built in Rust☆209Updated 4 years ago
- A cross-platform live-coding tool for creative coding with GLSL shaders☆125Updated 5 years ago
- Rendering course project at DTU☆34Updated 13 years ago
- a simple wrapper around libavformat, libavdevice, and libswscale☆38Updated 6 years ago
- WebGL 2 test☆47Updated 9 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- Rust sprite rendering engine☆23Updated 5 years ago
- Monte Carlo path tracing implementation on Rust☆37Updated 6 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- rust + wasm for declarative particle simulations☆13Updated 2 years ago
- Declarative Stateless OpenGL in Rust☆40Updated 3 years ago
- An experiment in hot reloading 3d models from Blender into a WebGL scene☆25Updated 7 years ago
- Efficient webgl state management☆18Updated last year
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- An easy-to-use, cross-platform, graphics render library written entirely in rust☆28Updated 6 years ago
- A Rust library for controlling 3D cameras for the Piston engine☆7Updated 2 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- Real-time GLSL to SPIR-V, powered by Glslang☆27Updated 5 years ago
- A resource for color grading UI and shader code, using Qt and GLSL☆40Updated 5 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- glsl-gaussian is a shader generator for WebGL, to generate a gaussian blur of an input texture☆21Updated 8 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆40Updated 9 years ago