graphitemaster / NVFCLinks
OpenSource tool for monitoring, configuring and overclocking NVIDIA GPUs
☆46Updated 6 years ago
Alternatives and similar repositories for NVFC
Users that are interested in NVFC are comparing it to the libraries listed below
Sorting:
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆26Updated 6 years ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆69Updated 3 years ago
- AMD Device Library eXtra☆56Updated last month
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- Standalone meson compile of nVidia's nvapi.☆16Updated last year
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity☆1Updated 4 months ago
- A sample demonstrating how to correctly detect physical core and logical processor counts on AMD processors.☆54Updated 4 years ago
- Tool for post-mortem analysis of GPU crashes.☆56Updated 2 months ago
- Library to Generate SPIR-V Binary☆36Updated 3 months ago
- GUI for D3d12info combined with GPU hardware database☆25Updated 3 weeks ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 5 years ago
- The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs.☆131Updated 2 months ago
- OpenCL Extension Wrangler☆12Updated 8 years ago
- Vulkan real-time FFT upscaling☆46Updated 3 years ago
- Performance Counter Reader☆125Updated this week
- Vulkan sample built on the Anvil framework☆16Updated 8 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Updated last year
- D3D11 wrapper library using Microsoft's D3D11On12 implementation☆64Updated 6 years ago
- Client application for populating the community-driven OpenCL database☆29Updated 2 months ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Updated 6 years ago
- A wrapper for Intel(R) MetricsDiscovery API that simplifies some common tasks and provides a more unified interface across different grap…☆22Updated 2 years ago
- Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such…☆113Updated 3 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 11☆13Updated 4 years ago
- FidelityFX Variable Shading☆53Updated 3 years ago
- Handy extensions for Visual Studio Code to work on AMD GPU technologies☆29Updated 11 months ago
- Write GLSL shaders in C++☆38Updated 10 years ago
- The OpenCL-on-D3D12 mapping layer☆117Updated 2 weeks ago
- Initial checkin of WGL_NV_DX demo☆36Updated 9 years ago