Graphics API Debugger
☆2,239May 8, 2024Updated last year
Alternatives and similar repositories for gapid
Users that are interested in gapid are comparing it to the libraries listed below
Sorting:
- Android GPU Inspector☆1,044May 19, 2025Updated 9 months ago
- Grafika test app☆6,158Feb 9, 2024Updated 2 years ago
- Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2☆19,677Updated this week
- RenderDoc is a stand-alone graphics debugging tool.☆10,408Feb 18, 2026Updated last week
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.☆3,933Updated this week
- Android NDK samples with Android Studio☆10,479Feb 20, 2026Updated last week
- Use GraphicBuffer class from Android native code☆203Mar 30, 2021Updated 4 years ago
- Tools for tracing OpenGL, Direct3D, and other graphics APIs☆2,805Jan 30, 2026Updated 3 weeks ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,109Jan 26, 2026Updated last month
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,454Updated this week
- A set of samples to illustrate Vulkan API on Android☆930Nov 16, 2023Updated 2 years ago
- C++ examples for the Vulkan graphics API☆11,764Updated this week
- Android OpenGL ES 3.0 从入门到精通系统性学习教程 ( OpenGL ES 3.X Systematic Learning Tutorials)☆3,168Oct 22, 2025Updated 4 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,778May 14, 2020Updated 5 years ago
- Android filters based on OpenGL (idea from GPUImage for iOS)☆9,154Aug 3, 2022Updated 3 years ago
- Vulkan best practice for mobile developers☆681Aug 6, 2024Updated last year
- SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for a…☆2,444Feb 9, 2026Updated 2 weeks ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,373Feb 12, 2026Updated 2 weeks ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆16,782Updated this week
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.☆117Jan 20, 2022Updated 4 years ago
- NOTE: This project is not maintained anymore☆380Oct 8, 2024Updated last year
- OpenGL ES 3.0 Programming Guide Sample Code☆2,011Apr 26, 2023Updated 2 years ago
- 🔥 A PLT hook library for Android native ELF.☆4,317Jun 27, 2025Updated 8 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,495Updated this week
- Vulkan Samples☆1,419Jul 28, 2021Updated 4 years ago
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆764Dec 11, 2025Updated 2 months ago
- Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.☆4,009Feb 10, 2026Updated 2 weeks ago
- One stop solution for all Vulkan samples☆5,147Updated this week
- MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and comput…☆5,495Jan 7, 2026Updated last month
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,250Dec 30, 2025Updated last month
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆814Aug 18, 2021Updated 4 years ago
- DirectX shader bytecode cross compiler☆902Jul 16, 2024Updated last year
- Awesome Vulkan ecosystem☆3,652Jun 21, 2024Updated last year
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,466Jul 3, 2025Updated 7 months ago
- A Vulkan implementation of real-time PBR renderer☆392Mar 30, 2017Updated 8 years ago
- Basis Universal GPU Texture Codec☆2,975Updated this week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆694Apr 2, 2017Updated 8 years ago
- OpenGL ES 高级进阶学习项目(OpenGL ES advanced learning project)☆246Mar 19, 2020Updated 5 years ago