google / agiLinks
Android GPU Inspector
☆1,005Updated 2 months ago
Alternatives and similar repositories for agi
Users that are interested in agi are comparing it to the libraries listed below
Sorting:
- Graphics API Debugger☆2,226Updated last year
- NOTE: This project is not maintained anymore☆376Updated 10 months ago
- A set of samples to illustrate Vulkan API on Android☆915Updated last year
- ☆527Updated 4 years ago
- Memory instrumentation tool for android app&game developers.☆645Updated 5 months ago
- libraries and utilities for sampling hardware performance counters☆86Updated 3 years ago
- A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.☆238Updated 2 weeks ago
- Use GraphicBuffer class from Android native code☆202Updated 4 years ago
- A collection of samples to discuss and showcase games in Android apps.☆253Updated 3 weeks ago
- OpenGL ES 高级进阶学 习项目(OpenGL ES advanced learning project)☆247Updated 5 years ago
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆101Updated 6 months ago
- The Android Native Development Kit☆2,139Updated last week
- The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.☆1,179Updated last week
- C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0…☆742Updated 2 months ago
- Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests☆571Updated last week
- OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org☆462Updated 8 months ago
- ☆1,151Updated 6 months ago
- Vulkan best practice for mobile developers☆667Updated last year
- ☆35Updated 7 months ago
- Game Engine☆59Updated 8 years ago
- SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for a…☆2,354Updated this week
- Multiple samples showing renderscript best practices in Android.☆229Updated last year
- Vulkan Validation Layers (VVL)☆908Updated this week
- Prefab is a tool for generating build system integrations for prebuilt C/C++ libraries.☆224Updated last year
- Native android application that showcases camera preview mapping on a spinning 3D cube.☆50Updated 4 years ago
- ☆314Updated 6 months ago
- ☆75Updated 4 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,009Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆478Updated this week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,762Updated 5 years ago