gongminmin / Sauron
Sauron is an open source project for converting your phone, camera, or telescope, into a robotic observatory system.
☆10Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for Sauron
- A Simple Physically Based Renderer.☆31Updated 6 years ago
- A tiled deferred shading renderer in Unity☆9Updated 3 years ago
- Dynamic tree paper and resources☆16Updated last year
- Unity specific customizations to Android's libunwind library☆15Updated 3 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- gpu-ray-tracing-in-unity implements by three-eyed-games☆17Updated 4 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- 3D ToolKit 2 for cocos2dx is a simple 3D extension for cocos2d-x 2.x.☆12Updated 9 years ago
- Colour science resources for use with Unity.☆15Updated 5 years ago
- ☆18Updated 7 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- A simple Ericsson Texture EAC codec☆25Updated 6 years ago
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Updated 3 weeks ago
- a cocos2d-x-like simple 3d engine☆29Updated 8 years ago
- ☆18Updated 3 years ago
- My live coding tool for HLSL, inspired by ShaderToy.☆24Updated 2 years ago
- RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.☆11Updated 5 months ago
- Nvidia OptiX Volumetric rendering test☆19Updated 8 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated last year
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- CLR GC implementation for il2cpp☆18Updated 6 years ago
- common c++ code, cross platform and as little dependancies on each other as possible☆15Updated last month
- Barycentric coordinates GCN shader extension sample for DirectX 11☆14Updated 3 years ago
- Simple, standalone test applications for D3D12 Variable Rate Shading☆12Updated 2 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- A collection of my scripts and programs for the Unity editor☆28Updated 5 years ago
- ☆48Updated 2 months ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Updated 6 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- experimental work in progress memory profiler☆19Updated 9 years ago