euler0 / sublime-glslLinks
GLSL Syntax Highlighting for Sublime Text 2, 3, and 4
☆128Updated 4 years ago
Alternatives and similar repositories for sublime-glsl
Users that are interested in sublime-glsl are comparing it to the libraries listed below
Sorting:
- Lightweight GLSL live-coding tool for macOS, Linux and Windows☆102Updated 2 years ago
- Sublime Text 2/3 plugin for live coding GLSL Shaders☆154Updated 2 years ago
- A bunch of distance field primitives for ray marching☆202Updated 5 years ago
- Utility functions to convert between various color spaces in GLSL☆242Updated 4 years ago
- Shdr is an online ESSL (GLSL) shader editor, viewer and validator powered by WebGL.☆387Updated 6 years ago
- Collection of Simplex Noise functions☆137Updated 6 years ago
- This module implements a volumetric light scattering effect(godrays)☆202Updated 9 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆123Updated 6 years ago
- GPU fluid simulation☆175Updated 13 years ago
- ☆129Updated 9 years ago
- An efficient texture-free GLSL procedural noise library☆230Updated 3 years ago
- Implementation of trails with WebGL☆66Updated 12 years ago
- JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ l…☆47Updated 2 months ago
- Collection of glsl shaders☆52Updated 6 years ago
- Live Coder is a realtime GLSL editor/viewer mainly for demosceners.☆137Updated 3 years ago
- ☆60Updated 7 years ago
- libcinder.org☆40Updated 9 years ago
- Spherical Environment Mapping GLSL Shader☆85Updated 11 years ago
- anti-alias smoothstep utility function☆152Updated 10 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆159Updated 3 months ago
- ☆35Updated last year
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆105Updated 9 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- A collection of experiments, samples and other bits of code.☆236Updated 10 years ago
- Bayer matrix dithering in GLSL☆219Updated 11 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆187Updated 9 years ago
- MIDI Smoke Simulator - http://david.li/midismoke☆95Updated 11 years ago
- A collection of modifiers and operations for distance field equations☆117Updated 5 years ago
- Optimized GPU noise functions and utilities☆373Updated 11 years ago