alaingalvan / image-editor-effects
π A WebGL example of image adjustment / effects shaders found in Photoshop, other image editors and game engines.
β99Updated 2 years ago
Alternatives and similar repositories for image-editor-effects:
Users that are interested in image-editor-effects are comparing it to the libraries listed below
- Simple glsl-path tracer made in webGL2 + threejsβ66Updated 5 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built withβ¦β47Updated 8 years ago
- β61Updated 6 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.β60Updated 2 years ago
- IBL map converter for PBRβ47Updated 3 years ago
- Typescript library for generating distance fields from 2d images on the GPUβ104Updated 4 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.β169Updated 6 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.β58Updated 7 months ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejsβ83Updated 4 years ago
- Engine-agnostic glTF 2.0 Loader in TypeScriptβ54Updated 6 years ago
- webGL2 path tracing experiment.β37Updated 8 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"β130Updated 8 years ago
- β28Updated 8 years ago
- WebGL-based Unified Particle Systemβ77Updated 8 years ago
- A Javascript 3D game engine.β95Updated 6 years ago
- Javascript Blender file parserβ91Updated 10 months ago
- Artworks with Shader.β32Updated 6 years ago
- SDF Physicsβ43Updated 3 years ago
- WebGL dunes demoβ37Updated last year
- lookup table color transforms for glslifyβ181Updated 10 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, aβ¦β72Updated 5 months ago
- Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in youβ¦β196Updated 2 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.β153Updated last month
- Various tests of Physically-Based Rendering via Three.jsβ40Updated 8 years ago
- β43Updated 7 years ago
- draw wireframes or grids on a solid mesh using a fragment shaderβ179Updated 8 years ago
- An implementation of the SSR algorithm in webgl2β27Updated 5 years ago
- WebGL game engineβ51Updated 8 months ago
- Utilities to manipulate spherical imagesβ71Updated 6 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)β50Updated 7 years ago