Anivive / fidoLinks
After Effects extension to export Compositions to JSON
☆59Updated 2 years ago
Alternatives and similar repositories for fido
Users that are interested in fido are comparing it to the libraries listed below
Sorting:
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆62Updated 9 months ago
- A Javascript 3D game engine.☆97Updated 6 years ago
- physically based rendering materials for nanogl☆33Updated 7 months ago
- IBL map converter for PBR☆49Updated 3 years ago
- ☆43Updated 7 years ago
- ☆35Updated 7 years ago
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Updated 6 years ago
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆169Updated 2 months ago
- a 'shell' modifier for THREE.js☆50Updated 8 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆172Updated 6 years ago
- Original shader and utilities for three.js☆45Updated 2 weeks ago
- 2d and 3d Voronoi noise functions, packed for glslify☆88Updated 7 years ago
- SDF functions to draw 2d shapes in glsl.☆39Updated 7 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 8 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 6 years ago
- a tutorial on ThreeJS post processing☆26Updated 9 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 9 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- list of shaders for the Bump festival☆58Updated 8 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- distributing 3D vectors inside a mesh☆33Updated 8 years ago
- Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale☆37Updated 11 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆135Updated 8 years ago
- Extra materials for three.js☆31Updated 9 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- Generate tileable perlin noise textures from the command line.☆33Updated 3 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- Application to convert easily image to dxt texture☆37Updated 9 years ago