giuseppemag / Game-physics
Game physics engines slides and F# code samples.
☆48Updated 9 years ago
Alternatives and similar repositories for Game-physics:
Users that are interested in Game-physics are comparing it to the libraries listed below
- This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems o…☆206Updated 2 years ago
- Real-Time Vulkan Renderer with features like PBR, IBL, and more.☆84Updated 2 years ago
- WIP 3D game engine with editor and other stuff☆184Updated 2 years ago
- Interactive ray tracer made with Vulkan compute shader.☆55Updated 3 years ago
- A rendering engine, what else?☆50Updated 3 years ago
- Vulkan Game-Engine Project☆59Updated 11 months ago
- Simple OpenGL boilerplate code☆62Updated last year
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆67Updated 10 months ago
- C++ Game engine based on OpenGL☆48Updated last year
- C++/OpenGL 4.6 voxel game engine.☆108Updated 3 months ago
- My DirectX 12 playground - engine, editor and a sample game.☆96Updated last month
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆100Updated 2 years ago
- Community edition of the Slingshot physics engine☆114Updated last year
- Modern toy DirectX 12 renderer☆164Updated 5 months ago
- Iris is a cross-platform game engine written in modern C++☆339Updated last year
- a voxel path-tracer☆173Updated last year
- An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.☆79Updated 7 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.☆67Updated last month
- Contains platform and API specific code written by Primal community members.☆49Updated 5 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆56Updated last year
- A 3D physics engine☆311Updated 2 weeks ago
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆244Updated this week
- a simple galaxy renderer with Vulkan☆129Updated 4 months ago
- A Vulkan game engine in C++ with PBR rendering and a Declarative GUI Widgets library.☆90Updated this week
- Lightweight physic engine designed for massive and fast simulations☆147Updated 3 years ago
- Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in …☆248Updated 3 weeks ago
- Yet Another Renderer☆173Updated 5 years ago
- Modern OpenGL 4.5 rendering techniques☆46Updated 4 years ago
- A voxel engine in a pot☆268Updated 3 weeks ago