gbadev-org / libtonc-template
GBA example C project using libtonc
☆68Updated last year
Alternatives and similar repositories for libtonc-template:
Users that are interested in libtonc-template are comparing it to the libraries listed below
- ☆55Updated 9 months ago
- Templates to start a GBA project with the bare minimum number of files☆48Updated 2 years ago
- Modern GBA Software Development Kit☆32Updated last year
- An easy-to-use, fast, tracker-based, public domain sound driver for Game Boy homebrew☆66Updated last week
- GBTD/GBMB rebuild and fix☆76Updated 3 years ago
- libtonc examples☆27Updated 8 months ago
- highly efficient sound library for the Gameboy Advance☆46Updated last year
- GBA Programming Tutorial (Community Edition)☆72Updated last month
- A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.☆73Updated 3 months ago
- Game Boy Advance homebrew games collected as a community maintained JSON database☆44Updated 3 weeks ago
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆41Updated 3 years ago
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆47Updated 2 years ago
- A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free…☆59Updated last week
- ☆18Updated 3 years ago
- C++ library for writing Game Boy Advance apps and games☆71Updated last year
- A small command line tool for estimating usage of Game Boy (and other supported GBDK platform) ROMs from map files, .noi files, binary RO…☆51Updated this week
- RGBDS include file for Game Boy hardware definitions☆127Updated 7 months ago
- a GBA game made in 3 days for Ludum Dare 43☆68Updated 2 years ago
- ☆100Updated 10 months ago
- An assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects.☆24Updated 4 years ago
- A traditional roguelike for the Game Boy☆46Updated 6 months ago
- Template project for GBA development with C, C++, Assembly, and devkitARM☆18Updated last year
- A spiffy, batteries-included, lean, yet powerful Variable-Width Font engine for the Game Boy & Game Boy Color.☆55Updated 2 weeks ago
- A simple Chip-8 interpreter for the Nintendo Gameboy Color.☆57Updated 9 months ago
- Low level library to develop GBA games that can also be built for PC.☆57Updated 2 years ago
- DUsK, a library for gameboy advance development☆45Updated last year
- Community initiated GBA Technical documentation effort☆55Updated last month
- Pseudo-3d graphics demo for GBA.☆16Updated 7 months ago
- Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master…☆165Updated 2 months ago
- A curated list of WonderSwan development resources.☆70Updated 2 weeks ago