IanFinlayson / gba-tileeditor
A simple tile editor for the Game Boy Advance.
☆29Updated 8 months ago
Alternatives and similar repositories for gba-tileeditor:
Users that are interested in gba-tileeditor are comparing it to the libraries listed below
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆25Updated 2 years ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 6 years ago
- Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene☆25Updated 7 months ago
- Test framework for libugba☆41Updated 2 years ago
- experimental cooperative threading library for embedded ARM in pure C☆19Updated 3 years ago
- A general-purpose game engine for the Nintendo® Game Boy Advance™☆28Updated 7 years ago
- A flight simulator for GBA using voxel space rendering.☆12Updated 3 years ago
- highly efficient sound library for the Gameboy Advance☆45Updated last year
- printf() and error stacktraces for n64 sdk-based homebrew games running on everdrive64 flashcarts☆19Updated last year
- Asset pipeline and minimal framework for building N64 games with libultra☆26Updated this week
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Updated 5 years ago
- Meson-based GBA toolchain☆18Updated 10 months ago
- Pimpmobile - music playback for the Nintendo Game Boy Advance☆24Updated 2 years ago
- Compression and decompression tools for NES, SNES, and Game Boy games by HAL Laboratory☆66Updated 4 years ago
- Nintendo DS & GameBoy Advance Sound System☆30Updated 3 months ago
- Full commented Disassembly of Final Fantasy for the NES☆15Updated 5 years ago
- 🌊 -> 🎮 An OBJ to displaylist converter for Nintendo64 homebrew!☆10Updated 5 years ago
- Minimal rumble library for GBA☆14Updated 11 months ago
- A bit of a tech demo made with Libdragon unstable, features 128x128 color textures and a fully dynamic sky☆11Updated 2 months ago
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆47Updated 2 years ago
- Comprehensive API for Nintendo GBA inspired by HAMLib and HELlib.☆28Updated 7 months ago
- SNES test code☆12Updated 3 years ago
- ☆14Updated 4 years ago
- Level editor for Donkey Kong '94 for Classic Gameboy☆20Updated 5 years ago
- Wavefront OBJ model converter that generates optimized N64 displaylists.☆22Updated 10 years ago
- N64 Libdragon with extended features☆27Updated 5 years ago
- ☆19Updated 3 years ago
- Kirby's Adventure Level Editor (C++ / Qt)☆41Updated 9 years ago
- Final Fantasy 1 disassembly set up with the MMC5 mapper and lots of QOL changes☆20Updated 3 years ago
- Template project for GBA development with C, C++, Assembly, and devkitARM☆18Updated last year