RyandracusCodesGames / libagmvLinks
An open-source full-motion video codec optimized for real-time playback on low-end graphical devices.
☆22Updated 11 months ago
Alternatives and similar repositories for libagmv
Users that are interested in libagmv are comparing it to the libraries listed below
Sorting:
- Pseudo-3d graphics demo for GBA.☆20Updated last year
- GBA sound demos for testing different sample rates and bit depths☆10Updated 2 years ago
- Low level library to develop GBA games that can also be built for PC.☆60Updated 2 years ago
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆47Updated 2 years ago
- highly efficient sound library for the Gameboy Advance☆48Updated 2 years ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆26Updated 2 years ago
- Tigermoth is a bullet hell shooter for the Gameboy Advance - see https://pmprog.itch.io/tigermoth☆16Updated 4 years ago
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆43Updated 4 years ago
- Templates to start a GBA project with the bare minimum number of files☆57Updated last month
- Fork of libtonc by Jasper Vijn (cearn)☆16Updated 4 months ago
- Meson-based GBA toolchain☆21Updated last month
- Template project for GBA development with C, C++, Assembly, and devkitARM☆20Updated 2 years ago
- Test framework for libugba☆41Updated 2 years ago
- Moved to https://codeberg.org/ISSOtm/gb-vwf☆56Updated last month
- Assembler and disassembler designed specifically for Game Boy Advance homebrew.☆64Updated 10 months ago
- A library to access various backup media in GBA cartridges☆31Updated 10 months ago
- Compressors for Nintendo GBA/DS consoles by CUE☆34Updated last year
- Provides GBA optimized functions for some common, handy operations.☆77Updated last year
- Nintendo DS & GameBoy Advance Sound System☆36Updated 5 months ago
- experimental cooperative threading library for embedded ARM in pure C☆20Updated 4 years ago
- Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene☆26Updated last year
- Basic implementation of a ray-caster engine for Game Boy Advance☆11Updated 2 years ago
- Minimal rumble library for GBA☆16Updated last year
- C++ library for writing Game Boy Advance apps and games☆71Updated 2 years ago
- Modern GBA Software Development Kit☆32Updated 2 years ago
- A flight simulator for GBA using voxel space rendering.☆11Updated 3 years ago
- gba emulator written in c++23☆42Updated last year
- ☆18Updated 4 years ago
- ☆60Updated 5 months ago
- Simple, fast, fixed point 3d library.☆22Updated 3 months ago