Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene
☆28Aug 26, 2024Updated last year
Alternatives and similar repositories for gba-niccc
Users that are interested in gba-niccc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- libfat Gameboy Advance Disc Interface for EZ Flash Omega flash cartridge☆18Jul 15, 2018Updated 8 years ago
- A demo showcasing high-quality 9-bit FLAC playback on the GBA implemented in Rust + ARMv4 assembly.☆12Sep 5, 2021Updated 4 years ago
- Compressors for Nintendo GBA/DS consoles by CUE☆41Jun 12, 2024Updated 2 years ago
- experiments with the Gameboy Advance serial interface☆95Oct 7, 2023Updated 2 years ago
- Simple, fast, fixed point 3d library.☆24Jul 15, 2026Updated 3 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Utility for converting a Doom IWAD into a format for GBA Doom.☆15Jan 19, 2020Updated 6 years ago
- Furnace Tracker and Impulse Tracker audio driver and library for the GameBoy Advance☆14Aug 26, 2024Updated last year
- experimental cooperative threading library for embedded ARM in pure C☆20Aug 18, 2021Updated 4 years ago
- Homebrew walking simulator for Nintendo DS☆12Dec 3, 2022Updated 3 years ago
- Tentative Wonderswan C Compiler based on BCC 0.16.2☆11Dec 27, 2020Updated 5 years ago
- Gameboy Advance player for ulc-codec☆12Jul 15, 2026Updated 3 weeks ago
- Dungeon Odyssey is a 2D platformer game with a medieval theme created by young programmers learning C# and Unity.☆12Apr 29, 2023Updated 3 years ago
- A fork of https://sourceforge.net/p/pokemini/code/ci/master/tree/ to add a few new features☆17Mar 12, 2026Updated 5 months ago
- Various WonderSwan tools by Dekadence☆15Dec 15, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Sep 3, 2022Updated 3 years ago
- A tiny (and broken) audio-visual GBA demo (3D software rendering).☆18Jul 12, 2021Updated 5 years ago
- C standard library and communication layer for the Supercard DSTwo☆15Sep 29, 2017Updated 8 years ago
- Links to relevant ARM documentation for Nintendo homebrew development☆13Sep 5, 2023Updated 2 years ago
- Various ELF programs for Motorola P2K phones.☆25Jul 28, 2025Updated last year
- DS Model Animation Library. Now in Codeberg.☆18Jul 1, 2024Updated 2 years ago
- ☆15Dec 9, 2019Updated 6 years ago
- 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is to provide multiplayer support to …☆291Aug 1, 2026Updated last week
- WIP NDS test ROM for emulators☆20Apr 2, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GBATEK Markdown Fork, GBA only☆11Oct 16, 2019Updated 6 years ago
- Attorney Online client for the Nintendo DS☆17Oct 23, 2025Updated 9 months ago
- C++ library for writing Game Boy Advance apps and games☆72Aug 19, 2023Updated 2 years ago
- A C library to play XM (and MOD) modules on Nintendo DS using only ARM7 resources☆17Jul 31, 2024Updated 2 years ago
- Snake DS written in AssemblyScript☆26Sep 25, 2021Updated 4 years ago
- A bit of a tech demo made with Libdragon unstable, features 128x128 color textures and a fully dynamic sky☆12Jan 14, 2025Updated last year
- Super Mario 64 in Tomb Raider☆24Dec 27, 2022Updated 3 years ago
- Test framework for libugba. Now in Codeberg.☆41Jan 25, 2026Updated 6 months ago
- 📖 A Game Boy Advance (GBA) C library to access the flashcart's SD card.☆29Jan 7, 2026Updated 7 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A slightly modified version of doomhack's PrBoom GBA Port☆60Dec 27, 2021Updated 4 years ago
- A simple multi-format, multi-platform Anim player☆14Oct 18, 2022Updated 3 years ago
- A Cute Demo for the GameBoy Color☆40Jun 17, 2020Updated 6 years ago
- A WIP library for bare metal 3DS homebrew development.☆45Jul 30, 2026Updated 2 weeks ago
- Correct by Construction : a presentation given at C++ on Sea 2020☆22Aug 11, 2020Updated 6 years ago
- A highly performant GBA emulator with a hardware renderer☆71Jun 6, 2021Updated 5 years ago
- A flight simulator for GBA using voxel space rendering.☆12Dec 26, 2021Updated 4 years ago