felixjones / gba-hppLinks
C++ header-only library for GBA development
☆30Updated last year
Alternatives and similar repositories for gba-hpp
Users that are interested in gba-hpp are comparing it to the libraries listed below
Sorting:
- Templates to start a GBA project with the bare minimum number of files☆60Updated last week
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆44Updated 4 years ago
- C++ library for writing Game Boy Advance apps and games☆72Updated 2 years ago
- Low level library to develop GBA games that can also be built for PC. Now in Codeberg.☆61Updated 2 weeks ago
- Simple, fast, fixed point 3d library.☆22Updated 6 months ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆27Updated 3 years ago
- Shitfaced Clowns' source code for GBA demos☆27Updated 12 years ago
- CMake based toolchain for GBA homebrew development☆135Updated 3 months ago
- highly efficient sound library for the Gameboy Advance☆50Updated 2 years ago
- A simple tile editor for the Game Boy Advance.☆30Updated last year
- ☆61Updated 8 months ago
- Basic implementation of a ray-caster engine for Game Boy Advance☆11Updated 3 years ago
- Moved to sdk-seven | From-scratch library for GBA homebrew development☆48Updated 3 years ago
- A general purpose game engine for Linux, Android and the SEGA Dreamcast!☆85Updated this week
- Assembler and disassembler designed specifically for Game Boy Advance homebrew.☆65Updated last year
- An open-source full-motion video codec optimized for real-time playback on low-end graphical devices.☆24Updated last year
- Fork of libtonc by Jasper Vijn (cearn)☆21Updated 7 months ago
- Test framework for libugba. Now in Codeberg.☆41Updated last week
- Provides GBA optimized functions for some common, handy operations.☆78Updated last year
- gba emulator written in c++23☆43Updated last year
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆68Updated last month
- Moved to https://codeberg.org/ISSOtm/gb-vwf☆56Updated 3 months ago
- A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.☆25Updated 5 years ago
- Image-handling library that allows reading and writing common image file formats☆16Updated 3 months ago
- GBA sound demos for testing different sample rates and bit depths☆11Updated 3 years ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 6 years ago
- Meson-based GBA toolchain☆21Updated 4 months ago
- Infinity GBC☆26Updated 4 years ago
- A general-purpose game engine for the Nintendo® Game Boy Advance™☆28Updated 8 years ago
- ☆58Updated 2 months ago