evanbowman / BPCore-EngineLinks
Lua game framework for Gameboy Advance
☆188Updated last year
Alternatives and similar repositories for BPCore-Engine
Users that are interested in BPCore-Engine are comparing it to the libraries listed below
Sorting:
- Action/adventure game for the Nintendo GameBoy Advance and Sony PSP☆219Updated 2 years ago
- Runtime emulation for PICO-8☆112Updated 3 years ago
- GBA example C project using libtonc☆68Updated last year
- a GBA game made in 3 days for Ludum Dare 43☆68Updated 2 years ago
- simple virtual machine implementation for game boy☆96Updated this week
- Switch port of the 2D game engine☆60Updated last year
- GB Studio Extended Nominal Player Adaptation/Interface☆117Updated 4 years ago
- ☆101Updated last year
- tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as …☆212Updated last year
- DUsK, a library for gameboy advance development☆47Updated 2 years ago
- An object-oriented Game Boy Advance sprite engine concept☆77Updated 3 years ago
- Virtual Console with a form-factor similar to a virtual pet such as Tamagotchi or Digimon.☆89Updated 2 years ago
- Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e..g linting, format conversion)☆121Updated this week
- 🕹️ Fantasy fantasy console emulator emulator☆275Updated 7 months ago
- An experimental lua game framework for libretro following the LÖVE API☆173Updated last week
- Modern GBA Software Development Kit☆32Updated last year
- Free font resources for GBA game development☆83Updated 7 months ago
- Celeste Classic ported to the Game Boy Advance☆329Updated 3 months ago
- 🧩 A Lua fork that supports PICO-8 syntax extensions and zero-based tables, part of ZEPTO-8☆89Updated 8 months ago
- A 'simple' Game Boy Advance development setup using Visual Studio Code☆108Updated 3 years ago
- PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends☆267Updated 3 years ago
- GBTD/GBMB rebuild and fix☆76Updated 4 years ago
- Resources for homebrew NDS development☆32Updated 2 years ago
- ☆58Updated 2 months ago
- C Library for Nintendo GBA☆210Updated 8 months ago
- A small and simple LOVE2D wrapper for OneLua, lpp-vita, and Lua Player PS3☆44Updated 4 years ago
- LÖVE for Nintendo Homebrew☆610Updated 3 weeks ago
- A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.☆434Updated 2 years ago
- GBDK sound sample fixed☆72Updated 4 years ago
- GBA Programming Tutorial (Community Edition)☆76Updated 3 months ago