garric / ShadingPerfInUnityLinks
Simulating Unreal's Shader Complexity and Quad Overdraw in Unity
☆12Updated 5 years ago
Alternatives and similar repositories for ShadingPerfInUnity
Users that are interested in ShadingPerfInUnity are comparing it to the libraries listed below
Sorting:
- Implement software virture texture using Unity 2019☆48Updated 5 years ago
- Simple and fast gpu skinning in unity.☆22Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Updated 5 years ago
- ☆32Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆40Updated 4 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆22Updated 5 years ago
- 使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新☆26Updated 6 years ago
- ☆32Updated 4 years ago
- ☆29Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- ☆21Updated last year
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- An example of indirect lighting made with Unity☆36Updated 4 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you …☆49Updated 3 years ago
- ☆26Updated 6 years ago
- ☆41Updated 7 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- ☆32Updated 4 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated last year
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆72Updated 11 months ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 5 years ago
- generate SH from HDRI☆18Updated 3 years ago
- Unity-URP-LinearSpaceUI☆18Updated 2 years ago
- ☆22Updated 5 years ago
- ☆68Updated last year