andrew-raphael-lukasik / CacheStringsLinks
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
☆15Updated 3 years ago
Alternatives and similar repositories for CacheStrings
Users that are interested in CacheStrings are comparing it to the libraries listed below
Sorting:
- Keep a history of all the builds you do.☆39Updated 2 years ago
- Reactive node system for Unity☆44Updated last year
- Visual behaviour & AI design tool for Unity.☆36Updated 2 years ago
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- Enable Drag&Drop subassets in Unity☆37Updated 5 years ago
- Applies Preset to folders and objects☆43Updated 3 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆48Updated last year
- A Unity Package for high performance dynamic mesh generation of 2D and 3D shapes with rounded edges/corners.☆45Updated 2 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆40Updated 2 years ago
- ☆50Updated 2 weeks ago
- Creating dashed (dotted) 2D Sprite Shapes in Unity☆72Updated 4 years ago
- A source generator that automatically generates a cache of components for Unity.☆38Updated last year
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆30Updated last year
- Library of procedural generation code for use in Unity☆61Updated 8 months ago
- A Custom Rigidbody Based Character Controller with HFSM in Unity Engine☆20Updated 4 years ago
- The ultimate Unity Text Mesh Pro helper package.☆46Updated 7 months ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- This tool allows you to create wind and flow forces to move rigid bodies, without having to combine multiple standard unity effectors☆30Updated 5 years ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆26Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆29Updated 7 months ago
- Simple Unity Generate Vertex Color Model Tool☆40Updated 5 years ago
- ☆79Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated last year
- Line renderer for DOTS tech stack.☆46Updated 4 months ago
- Draw data chart in Unity Editor, useful for debugging.☆33Updated last year
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆37Updated 7 months ago
- Mathematics for Computer Games Development using Unity☆55Updated 5 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆30Updated 8 months ago
- A number of flat color palettes for Unity 3D☆27Updated 5 years ago