andrew-raphael-lukasik / CacheStrings
Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.
☆15Updated 2 years ago
Alternatives and similar repositories for CacheStrings:
Users that are interested in CacheStrings are comparing it to the libraries listed below
- Keep a history of all the builds you do.☆34Updated last year
- Reactive node system for Unity☆44Updated last year
- Simple Unity Generate Vertex Color Model Tool☆39Updated 5 years ago
- Camera system for tactical world overviews in Unity games.☆26Updated 9 months ago
- Applies Preset to folders and objects☆43Updated 2 years ago
- A source generator that automatically generates a cache of components for Unity.☆34Updated last year
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆26Updated last year
- Draw data chart in Unity Editor, useful for debugging.☆31Updated 9 months ago
- General Utilities for Unity☆30Updated last year
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆27Updated 3 months ago
- ⬜ Gradient Map post effect for Unity Urp☆25Updated 2 weeks ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆27Updated 3 weeks ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated last year
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆19Updated 2 months ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 2 years ago
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆26Updated last month
- Simple & Lightweight solution for managing configuration assets in Unity projects☆36Updated 6 months ago
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆27Updated 10 months ago
- Additional types and functionality☆24Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- Library of procedural generation code for use in Unity☆49Updated last year
- ⚙ Tool for convenient ScriptableObject's creation☆38Updated 2 weeks ago
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆32Updated 8 months ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆30Updated 5 months ago
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆27Updated 4 months ago