LeoEcsLite - Lightweight C# Entity Component System framework
☆60Jul 15, 2022Updated 3 years ago
Alternatives and similar repositories for ecslite
Users that are interested in ecslite are comparing it to the libraries listed below
Sorting:
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆25Jan 6, 2024Updated 2 years ago
- ☆16Dec 1, 2023Updated 2 years ago
- Configurable 32-bit and 64-bit fixed point math library.☆17Feb 16, 2026Updated last week
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Apr 10, 2025Updated 10 months ago
- 接入战斗框架的TaoTie☆26Jun 16, 2023Updated 2 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Feb 16, 2026Updated last week
- CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。☆72Mar 7, 2024Updated last year
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Nov 1, 2022Updated 3 years ago
- Node base redux inspired framework☆19Jul 21, 2020Updated 5 years ago
- c#-Unity ECS framework☆136Oct 16, 2021Updated 4 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆24Jul 3, 2022Updated 3 years ago
- A Demo for Multi Scene Management Tools☆24Oct 10, 2025Updated 4 months ago
- UI blurry background shader for Unity.☆65Oct 25, 2019Updated 6 years ago
- ECS for Unity with full game state automatic rollbacks☆554Jun 1, 2023Updated 2 years ago
- Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform☆510Apr 30, 2025Updated 10 months ago
- Provides a hierarchy and inspector window to view world entities, and mutate components.☆10Sep 14, 2022Updated 3 years ago
- A sample project for multiplayer game using MagicOnion☆10Apr 28, 2022Updated 3 years ago
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- runtime texture atlas☆49Jul 8, 2019Updated 6 years ago
- A replay system with Entitas framework.☆14Oct 24, 2017Updated 8 years ago
- ☆14Nov 25, 2023Updated 2 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆11Sep 30, 2025Updated 5 months ago
- 整理了Timeline的一些简单扩展☆29Nov 16, 2022Updated 3 years ago
- 这是 KBEngine 的 kst 分支,用于开发大型 MMORPG 游戏。根据实际的项目开发需要对 KBEngine 的特性进行扩展,例如飞行平台功能。并依托项目对 KBEngine 进行有针对性的深度压力测试,通过压测,得到KBEngine服务器的性能极限数据,得到了与…☆27Sep 22, 2025Updated 5 months ago
- A Gaussian blur post processing effect for Unity 2021 URP.☆59Mar 5, 2024Updated last year
- Game Source Code 再現☆52Sep 15, 2022Updated 3 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆55Nov 15, 2021Updated 4 years ago
- ☆64Feb 18, 2026Updated last week
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆635Jan 7, 2026Updated last month
- LollipopUnity 采用帧同步,通信方式kcp ,数据格式protobuf;目前在构建中,计划2021年1月1日全部公布☆11Sep 22, 2020Updated 5 years ago
- 🎨 Fun fragment shaders you can use in Unity.☆18Oct 13, 2022Updated 3 years ago
- Modular and high-performed Unity Goal Oriented Action Planner with well designed visual graph editor☆83Feb 21, 2024Updated 2 years ago
- Fog of war demo made with unity, with full implementation details and shader scripts included.☆15Jun 6, 2023Updated 2 years ago
- Full Unity 2D Game Tutorial 2019☆16Jan 24, 2019Updated 7 years ago
- An alternative to the Unity inspector for quicker modifications without leaving the scene.☆13Jan 27, 2022Updated 4 years ago
- Gameframework 框架接入原生Tolua☆12Jun 4, 2022Updated 3 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆15Dec 29, 2024Updated last year
- Async Routine for LeoECS Proto enables safe sync logic execution within ECS, avoiding scheduler issues and simplifying refactoring.☆11Aug 24, 2025Updated 6 months ago