fnuecke / Picky
Pixel-perfect collider-free object picking for Unity.
☆31Updated 4 years ago
Alternatives and similar repositories for Picky:
Users that are interested in Picky are comparing it to the libraries listed below
- ☆24Updated 7 years ago
- Investigation into different Unity rendering approaches with an eye on performance☆27Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- A plexus effect running on the GPU in Unity☆22Updated 6 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆86Updated 6 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆64Updated 2 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Optimized blur for Unity using compute shaders☆32Updated 5 years ago
- ☆27Updated 5 years ago
- Rendering vector graphics in Unity with the power of GPU.☆45Updated last year
- Mesh Deformation with Vertex Shader☆48Updated 5 years ago
- Explosion animation sequence with DXR ray tracing☆27Updated 4 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Unity HDRP Simple Wireframe Render☆14Updated 4 years ago
- ☆17Updated 3 years ago
- Unity HDR Display Output plugin for Windows 10☆19Updated 3 years ago
- Superformula 3D mesh generator with compute shaders☆45Updated 4 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Example project using Lighting tools package and Cine lights package for Unity.☆25Updated 6 years ago
- fast parallel image processing on the CPU, using Unity C# jobs and Burst compilation☆21Updated 6 years ago
- Color Picker Element for the newer Unity GUI System☆39Updated last year
- Unity MatCap shader☆40Updated 9 years ago
- Collection of noises functions for Unity.☆29Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago