fnuecke / Picky
Pixel-perfect collider-free object picking for Unity.
☆30Updated 4 years ago
Alternatives and similar repositories for Picky:
Users that are interested in Picky are comparing it to the libraries listed below
- Investigation into different Unity rendering approaches with an eye on performance☆27Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆42Updated 6 years ago
- ☆26Updated 4 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Collection of noises functions for Unity.☆28Updated 3 years ago
- ☆24Updated 7 years ago
- compute shader example☆39Updated 4 years ago
- Passing C# array to a native plug-in.☆30Updated 10 years ago
- Examples of how to draw a procedural triangle in Unity3D☆58Updated last year
- A surface shader based on ShaderX1☆43Updated 6 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- ☆30Updated 6 months ago
- PAL is a proof-of-concept project supporting the method of algebraic approximation of area lights in real-time shading.☆13Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Update textures at runtime in Unity☆31Updated 5 years ago
- Objet Bruité Non Identifié - Unity displacement shader☆30Updated 4 years ago
- Perlin noise on the GPU in Unity☆42Updated 3 years ago
- Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D☆37Updated 3 years ago
- Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.☆50Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 6 years ago
- Common code library☆9Updated 2 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated 3 years ago
- Unity MatCap shader☆40Updated 9 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago