BKcore / crunch-osx
A version of the Crunch DXT compressor that compiles on OSX (from: https://code.google.com/p/crunch/)
☆28Updated 9 years ago
Alternatives and similar repositories for crunch-osx:
Users that are interested in crunch-osx are comparing it to the libraries listed below
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- Implementation of trails with WebGL☆66Updated 11 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 9 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 8 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 10 years ago
- Modern WebGL wrapper in TypeScript☆55Updated 3 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- ☆29Updated 9 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆48Updated 7 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- Oren-Nayar diffuse lighting for GLSL☆26Updated 7 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆35Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Soft Shadow Mapping in WebGL☆38Updated 11 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- ☆49Updated 7 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- Basic fog functions for GLSL☆32Updated 6 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 11 years ago
- Spherical Environment Mapping GLSL Shader☆83Updated 10 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- distributing 3D vectors inside a mesh☆33Updated 7 years ago
- ☆34Updated 6 years ago
- Deferred rendering blog post code☆13Updated 10 years ago