fathat / bsptoolsLinks
Solid Leaf BSP Compiler for creating convex colliders on a unity 3d mesh
☆16Updated 8 years ago
Alternatives and similar repositories for bsptools
Users that are interested in bsptools are comparing it to the libraries listed below
Sorting:
- Perform a raycast against one or more meshes.☆29Updated 7 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated last week
- graph-based pathfinding implementation for the unity game engine☆27Updated 2 years ago
- ☆18Updated last year
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Updated 4 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Camo surface shader made in unity with support for camo map.☆18Updated 3 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆24Updated 6 years ago
- pseudo volumetric clouds using iq's noise and my rim volume technique☆23Updated 4 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆15Updated 6 years ago
- Convenient Editor Window to scale Unity's Shuriken Particle System☆16Updated 8 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- Generic editor for instanced properties in Unity materials.☆21Updated 6 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- Ambient lighting probe sampling☆47Updated 5 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated last year
- Medieval Town Generator for Unity☆40Updated 3 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Unity SphereNavigation☆20Updated 5 years ago
- Library of procedural generation code for use in Unity☆59Updated 4 months ago
- Audio visualization in Unity with a procedural scene with Synthwave vibes.☆20Updated 4 years ago
- Toon Ramp Shader☆13Updated 5 years ago