fabian-jung / glppLinks
Thin wrapper library for modern OpenGL in C++
☆22Updated last year
Alternatives and similar repositories for glpp
Users that are interested in glpp are comparing it to the libraries listed below
Sorting:
- CPU Based Rasterizer Engine☆192Updated 4 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆202Updated last year
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 weeks ago
- Froggy OpenGL Engoodener☆154Updated 4 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆130Updated last year
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆130Updated 2 weeks ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- C++ CPU Software-Rasterizer☆74Updated last year
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆162Updated 3 years ago
- Hello World like demo for Vulkan API☆147Updated last year
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last week
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆259Updated 2 weeks ago
- Pure-shader sky and cloud rendering in OpenGL☆205Updated 3 years ago
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT☆254Updated last year
- bigg (bgfx + imgui + glfw + glm) + utils☆239Updated 2 years ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- My render engine for experiments.☆199Updated 2 months ago
- A simple ImGui component for rendering profiling data☆270Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆125Updated last year
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Framework for rapid OpenGL demos prototyping☆112Updated 3 weeks ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Here some advanced examples of OpenGL will be presented☆30Updated 8 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆82Updated last month
- VK_KHR_ray_tracing example☆47Updated 4 years ago
- C++ dependencies (packages) manager☆75Updated 5 months ago
- A Shoemake Arcball camera in C++☆31Updated last year
- C++ bindings for VulkanMemoryAllocator☆37Updated 3 years ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆77Updated 4 years ago