HLSL Decompiler forked from 3Dmigoto
☆375Dec 24, 2025Updated 9 months ago
Alternatives and similar repositories for HLSLDecompiler
Users that are interested in HLSLDecompiler are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆323Feb 23, 2026Updated 7 months ago
- HLSL Decompiler forked from 3Dmigoto☆105Jan 22, 2026Updated 8 months ago
- Shaders,Demos,and so on☆300Sep 15, 2021Updated 5 years ago
- ☆51Jan 12, 2023Updated 3 years ago
- Standalone version of KlayGE's DXBC2GLSL☆37Jan 11, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- renderdoc python extension for exporting FBX file☆280May 16, 2024Updated 2 years ago
- Decompiles Shader Model 1–5 shaders into HLSL code☆94Updated this week
- Unity Basic Shader☆621Jun 12, 2024Updated 2 years ago
- Amplify Shader Editor Tutorial with Universal Render Pipeline☆392Dec 19, 2025Updated 9 months ago
- Renderdoc.dll injector base on SeanPesce/d3d11-wrapper☆77Oct 3, 2026Updated last week
- ☆503Jan 21, 2026Updated 8 months ago
- DX11 modding wrapper to enable fixing broken stereoscopic effects. Warning: 3Dmigoto[.]com is a phishing site, not us.☆1,237Sep 6, 2026Updated last month
- 在unity演示 建场方式 与 简单距离场阴影☆36Jun 1, 2021Updated 5 years ago
- Append uv into the GPA exported obj☆31Sep 2, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- DXIL Decompile tools, can be used by renderdoc dxil shader analyze☆46Sep 25, 2023Updated 3 years ago
- HLSL Decompiler forked Quon. It's originally forked from 3Dmigoto.☆18May 6, 2023Updated 3 years ago
- Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents☆182Updated this week
- Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.☆102Feb 13, 2023Updated 3 years ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆316Jul 8, 2026Updated 3 months ago
- Baker Texture data to Model, for example vertex color, uv channel.☆12Jun 20, 2023Updated 3 years ago
- The main feature is to export mesh.Because I don't want to switch between other software to do this.So I wrote this thing.☆100Aug 9, 2025Updated last year
- Graphics Research for Unity Scriptable Render Pipeline.☆272Sep 17, 2026Updated 3 weeks ago
- HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)☆37Jan 19, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科☆546Jan 16, 2023Updated 3 years ago
- 扩展Unity的Standard PBR☆436Feb 27, 2019Updated 7 years ago
- ■■Paused■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader☆54Sep 9, 2025Updated last year
- ☆22Aug 19, 2024Updated 2 years ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆38Nov 1, 2024Updated last year
- ☆28Jul 22, 2026Updated 2 months ago
- A demo for displaying fringe shadow in cel shading by unity☆163Aug 30, 2021Updated 5 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆72Mar 11, 2023Updated 3 years ago
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,837Jan 13, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆300Sep 18, 2022Updated 4 years ago
- Convert DXBC/DXIL/SPIR-V to HLSL for Use in RenderDoc Plugins☆110Apr 18, 2026Updated 5 months ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆77May 19, 2022Updated 4 years ago
- ☆72Jun 26, 2024Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 4 years ago
- Unity shader implementation of Gran Turismo Tonemapping.☆103Sep 26, 2023Updated 3 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Nov 30, 2020Updated 5 years ago