eliemichel / WebGPU-AutoLayoutLinks
An online utility tool to generate C++ boilerplate binding code by parsing WGSL.
☆12Updated 9 months ago
Alternatives and similar repositories for WebGPU-AutoLayout
Users that are interested in WebGPU-AutoLayout are comparing it to the libraries listed below
Sorting:
- ☆39Updated last month
- Compute-Less Clustered Lighting☆59Updated last year
- Path tracing with WebGPU compute shaders☆36Updated last year
- WebGPU debugging tool for recording and playing back of WebGPU commands.☆61Updated 5 months ago
- WebGPU Pathtracer implementation☆37Updated 3 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆70Updated 6 months ago
- WebGPU Ray Tracing eXtension☆145Updated last year
- WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"☆58Updated 9 months ago
- This is a relatively simple, and thus fast, recurrently blurring denoiser I made with some help and ideas from others☆9Updated last year
- Improved Blue Noise Generator☆39Updated 2 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Rendering algorithms implemented in WebGPU.☆82Updated last year
- Code for my From 0 to glTF with WebGPU blog series☆51Updated last year
- A WebGPU implementation of the "Pristine Grid" technique☆19Updated last year
- Realtime path tracing via WebGPU compute shaders☆120Updated last year
- WebGPU 3D Renderer☆50Updated last month
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- A WebGPU capture and debugging tool☆46Updated last year
- ☆37Updated 4 months ago
- WebGPU rendering experiments☆111Updated last year
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- ☆54Updated 3 years ago
- Sampler to create the glTF sample environments☆145Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆36Updated 9 months ago
- A glTF loader and viewer using WebGPU☆40Updated last year
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- WebGL Voxel Cone Tracing☆47Updated 7 years ago
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago