dwjclark11 / ZeldaClone_NES
A small Zelda Style Game and Quest Editor Written in C++ and Lua
☆14Updated 8 months ago
Alternatives and similar repositories for ZeldaClone_NES:
Users that are interested in ZeldaClone_NES are comparing it to the libraries listed below
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated last month
- Homebrew NES Pong clone, designed as a lesson on programming NES games.☆10Updated 10 years ago
- Real-time 3d shadows on pico8 virtual console☆35Updated 4 years ago
- Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks☆21Updated 8 months ago
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- A remake of the 1990's classic mario hit. Play the game here:☆13Updated 8 years ago
- A simple raycasting demonstration using SDL2☆31Updated 4 years ago
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆41Updated 3 years ago
- Port of raylib for Nintendo systems.☆39Updated 2 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated 10 months ago
- My Pico-8 creations☆17Updated 2 years ago
- Pico-8 demake of Virtual Racing☆23Updated last year
- PICO-8 physic based rally game☆30Updated 3 years ago
- The source code for Unrest, a story based RPG by Pyrodactyl Games.☆28Updated 4 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆26Updated last year
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆28Updated 7 years ago
- 3D Raycast FPS Game on the TIC-80☆21Updated 3 years ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆30Updated 10 months ago
- Raylib and C project template with hot-reload architecture☆20Updated 4 years ago
- raylib4PlayStation☆26Updated last year
- Example of how to use Raylib to import and display a Tiled map editor file☆28Updated 6 years ago
- Simple "2.5D" engine for Nintendo Game Boy☆43Updated last year
- A Doom Source Port based on SDL2☆26Updated last year
- My first game written in C☆28Updated last year
- PlayStation 1 3D graphics Demo☆20Updated this week
- SDL2 based software rasterizer for use with the FNA library☆15Updated 2 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆16Updated 4 months ago
- simple virtual machine implementation for game boy☆45Updated 9 months ago
- Source code for the rom powering nes-puzzle-maker☆14Updated last month
- A small breakout game made with C++, Lua and SDL☆24Updated 2 years ago