Tilemap Editor that can be used to create maps for the Pikuma Game engine or a custom engine with small tweaks
☆23Jun 17, 2024Updated last year
Alternatives and similar repositories for TilemapEditor
Users that are interested in TilemapEditor are comparing it to the libraries listed below
Sorting:
- ☆24Apr 10, 2023Updated 2 years ago
- ☆13Jan 19, 2023Updated 3 years ago
- ☆14Jun 7, 2022Updated 3 years ago
- Minimal OpenGL program for Windows and Linux☆14Dec 26, 2019Updated 6 years ago
- Flux pattern implementation used in Kuasr☆12May 24, 2024Updated last year
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 5 years ago
- Data Structures and Algorithms, STL replacement without mess☆21Jan 17, 2025Updated last year
- Work Stealing Threadpool in a C Header☆24Sep 24, 2025Updated 5 months ago
- 2D cloth simulation written in C++ with SDL.☆57Sep 7, 2024Updated last year
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated 11 months ago
- 3D Software Renderer☆27Apr 16, 2021Updated 4 years ago
- 3D Game Engine☆21Feb 19, 2025Updated last year
- HLSL Constant Buffer Layout Visualizer☆32Jan 4, 2025Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Apr 20, 2023Updated 2 years ago
- OpenGL 3D Game Engine written in C☆28Sep 30, 2023Updated 2 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Nov 19, 2018Updated 7 years ago
- simple sqlite3 bindings to odin☆31Sep 17, 2024Updated last year
- C++ Framework for Computer Graphics Course at UPF☆11Feb 11, 2026Updated 2 weeks ago
- Basic software rasterizer used to illustrate some concepts in a course.☆37Oct 5, 2020Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- A Geometry Dash remake, made with raylib and C++.☆11Dec 19, 2023Updated 2 years ago
- A curated list of useful tools, libraries, resources all around the topic of game development / game programming for the Games course at …☆31May 22, 2023Updated 2 years ago
- A space shooter game made with the Odin programming language. Visit YouTube for tutorials https://www.youtube.com/@handmadegamesdev☆34Mar 1, 2023Updated 3 years ago
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆43Aug 1, 2025Updated 7 months ago
- a game with the application of raycasting☆10May 16, 2017Updated 8 years ago
- A music player that lists and plays all .mp3 files in a given folder. Everything is written without any external code, except decoding of…☆11Feb 12, 2022Updated 4 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆40Nov 4, 2020Updated 5 years ago
- Modern OpenGL deferred rendering example☆39Sep 21, 2023Updated 2 years ago
- Learning Game Boy programming step by step. Let's start game programming with Assembly language.☆41Feb 7, 2026Updated 3 weeks ago
- Header only JSON/JSON5 parser and serializer for C++☆37Aug 23, 2022Updated 3 years ago
- Slides, source-code and screencasts of introductory talk about raymarching held at C++user-group meeting in Aachen, Germany in May of 201…☆10Apr 3, 2024Updated last year
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- A simple C/SDL2 game engine☆11Sep 30, 2025Updated 5 months ago
- Real-time Denoiser for node-vulkan☆10Nov 29, 2019Updated 6 years ago
- monospaced 7x14 bitmap font☆11Mar 8, 2021Updated 4 years ago
- Some interesting transcription model wrapper☆13Sep 23, 2021Updated 4 years ago
- a colection of tonemappers for you to plug in your game and use☆13Feb 26, 2025Updated last year
- Title database for Ninty Launcher.☆10Feb 20, 2025Updated last year